bookert08 Posted June 19, 2016 Share Posted June 19, 2016 Hello! I have recently been working on a massive project to get any and all Virtual Reality equipment working with Skyrim without any issues. So far it has been very successful. I am at the point where everything works smooth and great except for one issue. I need a mod to allow the use of the MOUSE (NOT KEYBOARD) and a CONTROLLER at the SAME TIME. This would be to enable a full scale room using this OSVR, HTC Vive, and Oculus Rift at this point in time. In Skyrim, the controls are force linked with either the controller or keyboard & mouse. A mod already exists to break this link upon the keyboard and controller, but not the mouse. As you know, it is nearly impossible to play a VR game using a keyboard & mouse by standing up in a center of a room that is empty for play space. This is where controllers come in. I am currently using Beta software that allows taking the mouse pointer in screen and locking it with the VR sets. This does not allow for moving forward and back or rotations, but it meets a simple break through for allowing room scale controls with Skyrim in particular. I am planning on releasing this so you can use VR headset controls for almost any game (I just chose Skyrim as my game tester hence the plenty of build mods). Now this is where the issue really comes into play. Since the VR set is linked with mouse movement in Skyrim and you need a full scale play-space to play with the VR, I need to get both the controller and mouse working simultaneously so we can look around and move the body, not just one or the other. Overview: - Allow use of controller and mouse at the same time Reason: - Allow full sale room playing for VR sets Benefits: - Bring change to the modding community by taking a step towards VR by allowing Skyrim, and many other games compatible with the HTC Vive, Oculus Rift, and the OSVR Conclusion: This seems simple enough but if I know modding it can get real in depth and complicated for something that would sound easy. Accepting this mod request and leaving a link to it in reply would help out many other people who also play Skyrim in VR. I will release the programs and other mods that I have used to make Skyrim in VR possible on a room scale movement level when everything comes together and is complete. This is a mod we can really use in the community and I hope someone out there will pick up this task. Thank you for your time. - Trevor Link to comment Share on other sites More sharing options...
selamiye Posted June 25, 2016 Share Posted June 25, 2016 Wow, thanks! We definitely need it. Current mods don't feel as real as they could if they had room scale tracking. I have not modded any games in my life before so this may be a super naive statement. But I'm still having a hard time understanding the need for the simultaneous use of mouse and a controller. At least for the Vive, I imagined all you need is a single trackpad of the Vive controllers to move around, but use just your head to look around, use the orientation of the controllers to center the body, and the position of the controllers to determine the position of the hands. If you needed to add another helper to move the body maybe use the other trackpad but that would take out a lot of controls. There is a saying from back home, translates to "for those sitting, the sky is in reach". By that I mean I don't know the technical complexity of implementing what I described above. I also want to learn how to mod and I'm a developer and I have experience with developing games in Unity, if you can give me pointers on where to learn about modding I would love to help out with your effort. Also, please let me know when you release your mod; I would love to check it out. Thanks again!! Link to comment Share on other sites More sharing options...
sevencardz Posted June 26, 2016 Share Posted June 26, 2016 I don't think this is exactly what you're looking for, but it's at least related and might be useful.There's a setting in Skyrim.ini that lets you activate the 'background mouse'. I use it all the time for mod testing, along with OneTweak for borderless window support.In Skyrim.ini:[Controls]bBackgroundMouse=1I also have a big list of tweaks here: Better INI TWeaks for Skyrim. Link to comment Share on other sites More sharing options...
prinyo Posted July 11, 2016 Share Posted July 11, 2016 Are there any news about this? Any, no matter how small? After seeing the GTA room-scale VR mod it drives me crazy there is nothing even similar for Skyrim/FO4.I'm willing to help and experiment as much as I can. Link to comment Share on other sites More sharing options...
JahnR Posted August 10, 2016 Share Posted August 10, 2016 Wow, thanks! We definitely need it. Current mods don't feel as real as they could if they had room scale tracking. I have not modded any games in my life before so this may be a super naive statement. But I'm still having a hard time understanding the need for the simultaneous use of mouse and a controller. At least for the Vive, I imagined all you need is a single trackpad of the Vive controllers to move around, but use just your head to look around, use the orientation of the controllers to center the body, and the position of the controllers to determine the position of the hands. If you needed to add another helper to move the body maybe use the other trackpad but that would take out a lot of controls. There is a saying from back home, translates to "for those sitting, the sky is in reach". By that I mean I don't know the technical complexity of implementing what I described above. I also want to learn how to mod and I'm a developer and I have experience with developing games in Unity, if you can give me pointers on where to learn about modding I would love to help out with your effort. Also, please let me know when you release your mod; I would love to check it out. Thanks again!! I believe it's to still be able to have good head tracking while using a controller, because the head tracking will either follow the sensitivity in relation to mouse movement or to the controller. This depends on which you use and if you use the controller, the head tracking is really awful and unpredictable. Link to comment Share on other sites More sharing options...
JahnR Posted August 10, 2016 Share Posted August 10, 2016 Hello! I have recently been working on a massive project to get any and all Virtual Reality equipment working with Skyrim without any issues. So far it has been very successful. I am at the point where everything works smooth and great except for one issue. I need a mod to allow the use of the MOUSE (NOT KEYBOARD) and a CONTROLLER at the SAME TIME. This would be to enable a full scale room using this OSVR, HTC Vive, and Oculus Rift at this point in time. In Skyrim, the controls are force linked with either the controller or keyboard & mouse. A mod already exists to break this link upon the keyboard and controller, but not the mouse. As you know, it is nearly impossible to play a VR game using a keyboard & mouse by standing up in a center of a room that is empty for play space. This is where controllers come in. I am currently using Beta software that allows taking the mouse pointer in screen and locking it with the VR sets. This does not allow for moving forward and back or rotations, but it meets a simple break through for allowing room scale controls with Skyrim in particular. I am planning on releasing this so you can use VR headset controls for almost any game (I just chose Skyrim as my game tester hence the plenty of build mods). Now this is where the issue really comes into play. Since the VR set is linked with mouse movement in Skyrim and you need a full scale play-space to play with the VR, I need to get both the controller and mouse working simultaneously so we can look around and move the body, not just one or the other. Overview: - Allow use of controller and mouse at the same time Reason: - Allow full sale room playing for VR sets Benefits: - Bring change to the modding community by taking a step towards VR by allowing Skyrim, and many other games compatible with the HTC Vive, Oculus Rift, and the OSVR Conclusion: This seems simple enough but if I know modding it can get real in depth and complicated for something that would sound easy. Accepting this mod request and leaving a link to it in reply would help out many other people who also play Skyrim in VR. I will release the programs and other mods that I have used to make Skyrim in VR possible on a room scale movement level when everything comes together and is complete. This is a mod we can really use in the community and I hope someone out there will pick up this task. Thank you for your time. - Trevor Have you tried out the Immersive First Person mod? The 1.9 version still has a MCM manager, to try things out. Thought that giving that mod a try in VR, you might get some ideas.Trying to optimize for playing with mod via VorpX right now. Still needs tweaking, so I'd love to see what you have done so far. Might even help you from there, though I can't promise anything since most of my time goes to gamedev in UE4. But if you'd really succeed and make Skyrim work as well as The Vanishing Of Ethan Carter VR both visually and mechanics wise. Then you'd make a lot of VR gamers out there immensely happy. :smile: Link to comment Share on other sites More sharing options...
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