darthbdaman Posted June 19, 2016 Share Posted June 19, 2016 I want to replace an armor model using a script. This is working great. The only problem I have is that, when the save game is reloaded, the armor will have its default appearance until it is requipped. Is there an easy way to fix this? I have a pretty low script delay already, and lowering it doesn't seem to fix it. My first thought was to build a list of all the npc's in the current cell, and have them unequip and equip if they are wearing the armor I am changing, but I was wondering if there was an easier way. Link to comment Share on other sites More sharing options...
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