TheBxushis Posted June 20, 2016 Share Posted June 20, 2016 (edited) My native language is not english, so sorry for anything wrong written. For modders who loved morrowloot, and like to play as a mage, or wanted to make something different, but yet efficient, this suggestion is for you.in game, it did always bothered me, how easy was to learn a spell, make by accident, 50 complex poisons and potions in only one day, and even if you are not a mage, you can just abuse as much as you want to advance durring the gameplay. while at the same time, all the vanilla itens, and skill was pretty much limited. so, i had some ideias to balance the vanilla kit and make even the simpliest light ball revelant to a high level player.: LEARNING IS HARD You learn faster or slower based on your charcter race and perks, if you are a high elf, you can gain points skill by reading any book at your range, but if you are a orc, you can only learn one at each week, the same is valid for alchemy, cooking, and why not? smithing?, also, great skills, summons, spells, high potions and poisons can only be learn with a minimum perk a level, the higher you get, the stronger you can learn. SKILL DURATION IS BASED ON YOUR CURRENT MANA Basic summons, utilities, and others based on mana will have a bonus duration based on your total magica, level and perk. necromance spells, and all the others can last a bit more, and increase based on perk. YOUR BODY HAS LIMITS The player cannot consume some kind of itens, or use some skills repetidaly, if they are not a mage, an assassin or even an warrior, certain kinds of potions, (mana/health/stamina) food, and even abilities will tire the player, or have a colateral effect. if the player is a warrior for example, he cannot drink so much magic potions, as the next will always has less efficiency, and the mana will return slower, if going in excess, it will have some blind effects (anyone interested can have a better ideia), the same being aplied to hp, stamina, and so on. if the player has no perk point in the summon, alteration, and others, the player will be unable to cast the magic for a period of time. PASSIVE SKILLS Each vanilla race skill is replaced by a passive, that can be auto activated with many factors, and Orc, after killing decaptating an enemy, with gain rage bonus being more violent, causing more bleed damage, staggering easier, an nord when fighting with less than 35% gain battle cry, being able to ignore effects on its body (slow, burn, posion, etc) for a short time, and cast fear for the weakest targets regardelles of the level, an redguard, when fighting multiple targets, never gets tired for a short time. etc, when the race passive is used, it will take at least three days, to be used again. Edited June 20, 2016 by TheBxushis Link to comment Share on other sites More sharing options...
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