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Few small mods that I made for myself


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Made some QoL mods for myself, link.

 

What it does:

1. Hardware mouse working in all menus - vanilla game uses software mouse in some popups even if you enable hardware mouse in settings. This should be fixed in my mod (only if you use hardware mouse, it doesn't mess up with your settings, so if you're using software mouse (why anyway?) it will still work everywhere).

2. Quick Load (including quick load during cutscenes), you need to remove input.settings though for in-game configuration to work properly (it's possible to add it manually to different contexts in input.settings, but the proper way is to add it to base context and then derive exploration/combat/replacement/horse contexts etc. from base, but it requires removing input.settings for it to use new hierarchy).

3. Witcher sense with normal camera position (all of the effects are working, just camera no longer moves to a weird position) and it's now toggled by pressing once.

4. Closing in-game menu panels (inventory, glossary, etc.) with escape or X button (in top right corner) goes directly into gameplay if they were opened with hotkey (but will still go into common menu if opened from it, which is logical)

5. All oils are removed on unequipping weapon. It fixes a lot of bugs with oils on weapons in inventory (the most notable is the bug in native GiveItem function that makes oil effect into a permanent stat on a weapon until you reapply the same oil, allowing to apply all oils to the same weapon).

6. Witcher major set bonus requires only 5 items and fixes tooltip to show correct number of items in the set.

7. Dropping items will now only create persistent container if you dropped quest item (e.g. by using some other mod). Otherwise container will work like any other non-quest container and disappear after you leave it for some time. That will also apply to quest loot containers after you remove quest items from it. If you want to keep your items safe - use stash.

8. Snake figurine is now considered quest item so you don't accidentally sell it making it impossible to open last portal in "Of dairy and darkness" quest and making it consistent with other portal keys (only applies to a game where you haven't yet looted it, it seems W3 doesn't apply all tag changes to items already present in inventory)

9. Removes expansions logo from main menu and annoying expansion welcome message from game

 

Which files does it change:

content/gameplay/gui_new/swf/popups/popup_message.swf

content/gameplay/items/def_item_quest.xml

content/gameplay/items_plus/def_item_quest.xml

scripts/game/gameParams.ws

scripts/game/components/inventoryComponent.ws

scripts/game/gameplay/containers/actorRemains.ws

scripts/game/gui/_old/components/guiTooltipComponent.ws

scripts/game/gui/main_menu/ingameMenu.ws

scripts/game/gui/menus/commonMenu.ws

scripts/game/gui/popups/messagePopup.ws

scripts/game/player/states/swimming.ws

scripts/game/player/playerTypes.ws

scripts/game/player/playerWitcher.ws

scripts/game/player/playerInput.ws

scripts/game/player/r4Player.ws

bin/config/r4game/legacy/base/input_azerty.ini

bin/config/r4game/legacy/base/input_qwerty.ini

bin/config/r4game/legacy/base/input_qwertz.ini

bin/config/r4game/user_config_matrix/pc/input.xml

 

I uploaded to mega because forum doesn't allow more than 250KB files.

You can do anything with it that you want, I do not care if you post it on other sites or on nexus or include it with your mods, etc. All mods are bundled into one, because I'm do all of them together as a part of a bigger mod that I'll probably do someday, and you can quite easily separate what you need, I commented parts that I changed.

 

Edit: fixed link, forum parser turned it into a mess

Edited by Demoniko
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