Angrypheonix Posted June 20, 2016 Share Posted June 20, 2016 (edited) I'm using a compiled swf file from source (shareware)> https://github.com/mkr3142/QuakeFlash and attempting to make it work in game as a game (like Red Menace), but after I assigned the correct swf file to a holotape in the C.K., I went in game to be given a blank screen upon inserting the tape, irregardless whether I was using the pip boy or a terminal (just in case). I did see some variables for what appears to be screen dimensions from looking under scaleform in the decompiled Red Menace swf, but ultimately, I've no idea what they do for sure. I tried trying to merge the scaleform folder with the uncomplied flashquake, then recompiling -it didn't help. I also insterted these lines public class Main extends Sprite implements IExternalCommunication { public var BGSCodeObj:Object; public var IsMiniGame:Boolean = true; public var UseOwnCursor:Boolean = false; private var gameController:GameController; to the Quake main.as file as they seemed important. -Still got a blank screen. Can someone with a better understanding of these types of files help me out here? I could give much more information if I knew what to provide. (I don't know what I'm doing so feel free to tell me that this is a complete waste of time due to "x" technical reason) :confused: -Also using JPEXS decompiler, if it means anything. Edited June 20, 2016 by Angrypheonix Link to comment Share on other sites More sharing options...
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