Almelexia Posted December 22, 2003 Share Posted December 22, 2003 I have worked in TES construction set for a while and I have never learnt how to make a forcegreeting script. And when i making a quest i want the people to have choice but when i make the choices and later trying them, they just comes back over and over again how do i make a working choics. When i making people to say somethings to quests i want a questlog to appear in the players notebook in the game how do i do that? Link to comment Share on other sites More sharing options...
german_man Posted December 25, 2003 Share Posted December 25, 2003 Im not sure what exactly you are asking, are you wanting a journal entry to be placed in your journal after receiving a quest, if so its involved in the dialgue, im not sure exactly how to explain it right here but look at some other npc's dialogue where they give you the quest i think that way its real easy to figure out. Link to comment Share on other sites More sharing options...
Almelexia Posted December 25, 2003 Author Share Posted December 25, 2003 But how do i make a forcegreeting without the people saying it again and again Can you show me a full and functional forcegreeting script. Link to comment Share on other sites More sharing options...
german_man Posted December 26, 2003 Share Posted December 26, 2003 Heres the problem im not going to write out a whole script but make these corrections to it. declare a short do_once after the declaring but befre the actual code putif (do_once == 0 );then have your code execute at the very last thing before you put end(scriptname) on the line above it type set do_once to 1 that should fix it from doing it over and over again. Link to comment Share on other sites More sharing options...
Almelexia Posted December 26, 2003 Author Share Posted December 26, 2003 Thanks geraman man! that helps me very much in my large mod. And if you have the time can you answer me on my other questions?About choices and journal entries. How do i make a choice without making the people that sked me things ask me over and over again, you see if i answer a question they asked they just ask it again without a ending. And when i speak to people i want in some of the topics i make a journal entrie so how do i make a journal entrie to work, when i trying to make an journal entrie the topic that the questlog should be in just dissapear, in the game. And one more new question: How do i make a topic that the people should have from the beginning. You see that when i make a topic to an unique persion the topic doesent show up in the game topic menu. Please help me out. Link to comment Share on other sites More sharing options...
Malchik Posted December 27, 2003 Share Posted December 27, 2003 Almalexia, if you want a dialogue with german_man you may find PM or even the chat room better and faster than posting on the forum. I won't close this as others may wish to answer you but don't see the forum as the only method of getting info that you need. Link to comment Share on other sites More sharing options...
Stormscape Posted December 28, 2003 Share Posted December 28, 2003 are you sure it's do_Once? I've always used doOnce and it's never whined... weird... Link to comment Share on other sites More sharing options...
hundinman Posted December 30, 2003 Share Posted December 30, 2003 I use do_Once and it works both must be compatible. The TESCS maunal for scripting says its not very strict on how you do it. Whatever floats your boat. Link to comment Share on other sites More sharing options...
german_man Posted January 1, 2004 Share Posted January 1, 2004 A 4 PART POST PART 1doOnce or do_once is all basically the same although when using it with dialgou you should do doOnce otherwise it doesn't even matter because its not a command. PART 2Your problem with choice is when you make the answer you knowfunction -> choice -> it has to be above the actuall questionheres what it should look like on the info response part ----------------------------------------------------------------------Fine Then no is your answer(function choice 2)----------------------------------------------------------------------im glad you accepted (function choice 1)----------------------------------------------------------------------will you help me on...(choice "yes" 1 "no" 2---------------------------------------------------------------------- if you dont put the two (or more answers on top of the question on the info/response part it will ask you over and over agian do this by right clicking on the question then clicking new, that will place the next dialogue above it. PART 3first of all in order to make new topics you must set it to filtor for -> blank line (the very top of it is a blank line if you scroll up) there you make it then give it the id of the person you want it to be on. if you have done that and the topic still doesn't display, on the result of the greeting the person does writeaddtopic, topicnamethat will make sure that that topic will be threre then on the result of that topic placeJournal journalname index#example:journal HR_AJOURNALNAME 5i beleive a journal must have two strange numbers like that then an _ check all the premade journal entries to see what two leter combinations you can do. PART 4i believe i answered that in part 3 but il answerr that specifically right here.when making a new topic there can't be anyone it filters forjust set the id of a new topic to the npc's id then it will show up when it is filtered for him. if that doesn't do it, on the gretting the npc always does add a... addtopic, topicnameexample:addtopic, escort... in the result box (dont put the example in ther with it though ;) whew (wipes sweat from brow) that whould do it, if you have anymore questions i would love to answer them just pm me or even if you didn;t understand any of this. Link to comment Share on other sites More sharing options...
Almelexia Posted January 1, 2004 Author Share Posted January 1, 2004 Thanks german_man that will help me much, I just didnt understand the choice options. Link to comment Share on other sites More sharing options...
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