ShylaEighteen Posted December 12, 2007 Share Posted December 12, 2007 how do i make a horse attack when i am on it, i mean it already has the animations for attack when i'm not on it, or better yet how do i make a mod such as the akatosh mount attack. i've read some scripting tutorials on tes4 construction set wiki but i don't understand them. is their better tutorials for a modding task such as this, if not is their anyone who can help explain it to me with complete noob terms? pls help. :wallbash: :thumbsup: Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 12, 2007 Share Posted December 12, 2007 how do i make a horse attack when i am on it, i mean it already has the animations for attack when i'm not on it, or better yet how do i make a mod such as the akatosh mount attack. i've read some scripting tutorials on tes4 construction set wiki but i don't understand them. is their better tutorials for a modding task such as this, if not is their anyone who can help explain it to me with complete noob terms? pls help. :wallbash: :thumbsup:The reason why this doesn't work is because as far as scripting, and AI are conserned, the rider and the horse are the same entity. Something that affects the horse will hit the rider as well. Additionally, when mounted, the horses AI and all the things which really make it a horse are controlled by the rider. This was done so that an NPC with a package that has them riding a horse doesn't have to contend with whatever packages or AI that horse has. This applies to dragons too. Due to all this, any idle animations called on that mount, even if you know and name that specific mount, should either be played by the rider or ignored completely. Even if the mount still plays the animations, nothing associated with them (such as an attack) will actually take place, it would also probably look bad since these animations may not take into account where the player is seated. In order to make the attack you would need to use a system similar to mounted spellcasting, where an activator uses a scripted spell syncronized with the animation, and targeted through some means. At any rate, this isn't something that someone new to scripting would really be able to pull off. Even those who have a good handle on things would probably have difficulty. Provided of course that animations actually function right. Link to comment Share on other sites More sharing options...
ShylaEighteen Posted December 13, 2007 Author Share Posted December 13, 2007 thanks for the feed back, but i don't care too much of the appearance or if the rider disapears or something when the dragon attacks i'm just mainly concerned about the being able to control who, what, when, where, and why it attacks. i mean even if it's something like mida's tiger summon where whenever you approach a spirit bound thing it automatically attacks would be fine with me. i'll worry about the appearance later. the main thing that makes me mad is that a great modder named saiden storm already has it so that you can attack while mounted and you can see it on youtube.com but he for some reason said on his comments he doesn't intend on releasing it to the public. but once again thanks for the feed back. you know, it would be awfully noble of a modder if they added a tutorial on the tutorials tab on these forums. much less if they did that and posted a link to it on here. Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 13, 2007 Share Posted December 13, 2007 There are a handful of decent tutorials here http://cs.elderscrolls.com/constwiki/index...egory:TutorialsBut as I already said...At any rate, this isn't something that someone new to scripting would really be able to pull off. Even those who have a good handle on things would probably have difficulty. Provided of course that animations actually function right.This means that there aren't any tutorials that would cover something like this. Actually, most of the things you would need to use aren't even well documented. Even if you had already been through several tutorials, you still wouldn't be able to put something like this together until you had a very good understanding of how all these systems interact. This idea may even be impossible if you want the mount to react to anything without any input of the player, or really want to control anything. The place mods like this usually fall apart is in the specifics i'm just mainly concerned about the being able to control who, what, when, where, and why it attackssome of those may simply be beyond what can be accuratly, and practically controlled. I'm apprehensive of any mod which is shown in movies, but is not release to the public since they may contain misleading information, or pre-designed situations where some of those significant flaws are covered up. As you may find out, many of the problems with getting something to work can lie in having pre-defined references, and many things cannot work if you are trying to use them in a situation where references are unknown. Link to comment Share on other sites More sharing options...
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