ebol4anthr4x Posted November 12, 2011 Share Posted November 12, 2011 tl;dr: The entire in-game interface is built using Flash. The engine uses Scaleform GFX (an in-game Flash player) to display the UI. Upon extracting the contents of the interface BSA, I found that all of the interfaces are coded and compiled into SWF's (Adobe Flash). You can easily decompile SWF's into editable FLA's and alter the code and images in the interfaces. The SWF's call for some of the .GFX files that were also in the BSA, which leads me to believe that the interfaces are built using Scaleform GFX (basically, an in-game Flash player). I've found some code in the Inventory SWF that actually calls the list of inventory items from the engine, into the UI, so the SWF's aren't just displaying pictures, they are actually displaying the data. I'm not good with Flash, or art, so I'll leave it up to someone else to do the actual modding and getting us a usable interface. I am using the Sothink SWF Decompiler to view the Actionscript. Link to comment Share on other sites More sharing options...
WartyX Posted November 12, 2011 Share Posted November 12, 2011 (edited) Yeah I've been playing with that a bit too. Converting them directly to .fla to modify in Adobe Flash editor, and then exporting the changes to .swf seems to damage the file. See this 'dialogue' for example: http://i266.photobucket.com/albums/ii262/SaintDaveUK/ScreenShot4.png Edited November 12, 2011 by WartyX Link to comment Share on other sites More sharing options...
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