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[Mod Request] NG+ iris sword bug fix


hy7064

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Can someone fix this bug? In NG+, New Iris sword doesn't charge. I checked that original version (low dmg vanilla Iris) works fine. But 79 req NG+ Iris sword does not charge. This is pretty frustrating issue. I will appreciate if someone can fix this bug. Or you can just make the mod that changes the damage of vanilla Iris sword to NG+ Iris' damage so people still can use the vanilla Iris sword in NG+. Thanks for your time.

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Can someone fix this bug? In NG+, New Iris sword doesn't charge. I checked that original version (low dmg vanilla Iris) works fine. But 79 req NG+ Iris sword does not charge. This is pretty frustrating issue. I will appreciate if someone can fix this bug. Or you can just make the mod that changes the damage of vanilla Iris sword to NG+ Iris' damage so people still can use the vanilla Iris sword in NG+. Thanks for your time.

Tbh I'm not sure why doesn't it work. Can you attach save? I checked files and NG+ version has all required tags for it to work and there are no NG+ conditions for weapon. Are you sure that other mods do not mess up something?

Edited by Demoniko
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Can someone fix this bug? In NG+, New Iris sword doesn't charge. I checked that original version (low dmg vanilla Iris) works fine. But 79 req NG+ Iris sword does not charge. This is pretty frustrating issue. I will appreciate if someone can fix this bug. Or you can just make the mod that changes the damage of vanilla Iris sword to NG+ Iris' damage so people still can use the vanilla Iris sword in NG+. Thanks for your time.

Tbh I'm not sure why doesn't it work. Can you attach save? I checked files and NG+ version has all required tags for it to work and there are no NG+ conditions for weapon. Are you sure that other mods do not mess up something?

 

Is this because of debug console? I did not get the new Iris from Olgierd. I got it by console command. I can attach my save file as well as mod lists.

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These are the links for save files.

https://drive.google.com/file/d/0B_BoiApJu1vUeFNLSUQtTmQ2LXc/view?usp=sharing https://drive.google.com/file/d/0B_BoiApJu1vUNy1oWlR1RnVPSWM/view?usp=sharing

 

These are lists of mods. If you can find the problem, please let me know.

Thanks for your replay.

 

mod_FLTD (Flame the dragon)

mod0000_MergedFiles

modAccessoriesBlackPack (AMM)

modAerondightRework

modAMM

modAMMDagger

modArmorCat_HD_Lexars (AMM)

modArmorWolfExtended (AMM)

modAutoApplyOils

modCirioutfitV1.1oldscabbard-1478-1-1 (Ciri texture)

modColoredMapMarkers_AQO (Map)

modConceptUrsineArmor_Lexars_Capa (AMM)

modExtraWeight180

modFastAndDeadlyCombat

modFastTravelFromRoach

modGwentCardDealer

modHDReworkedProject

modHorseGallopInCities

modJumpInShallowWater

modLowerArmourSetBonus

modMapQuestObjectivesFull

modMeditationUI

modNewGriffinArmor (AMM)

modNewGriffinArmorT5 (AMM)

modPerksAlwaysActive

modQuenRebalanced

modRedWolf (AMM)

modRemoveItemLevelReqs

modScabbards

modShirt_Cat (AMM)

modTenzOilsByDefault

modTurbolighting

modWVwFS (Wealthy Vendor)

modzOriginalWitcherArmorColors (Map)

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Just checked everything. The point is that it is not related to NG+. I uninstalled all the mods besides level req mod and debug console to check if it is caused by mod. I concluded that the Iris Saber you get after the 1.22patch doesn't charge regardless of NG+. I did not finish HOS expansion yet for this run. I just got it by console command (Additem('Olgierd Sabre'). But it seems it isn't working properly. Of course, the tool tip shows it will charge. But if you actually use it, it does not charge. The funny thing is my original Saber is charging properly. But once you get the new saber by console command, both of them stop working. I cleared HOS more than 6 times, I do not want to do it again. Anyone has the same issue?

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Do you really want someone to check every single one of the mods in this list for errors in scripts that might cause this? Just backup mods and remove them, then try to use sword. The fact that you added it with debug console doesn't make it any easier. Make sure that sword that doesn't work has PhantomWeapon tag, then check if thePlayer.phantomWeaponMgr.itemId points to your equipped sword and if CPhantomWeaponManager::IncrementHitCounter is called when you use sword. Add some logging and run W3 with scriptdebug launch key.

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Do you really want someone to check every single one of the mods in this list for errors in scripts that might cause this? Just backup mods and remove them, then try to use sword. The fact that you added it with debug console doesn't make it any easier. Make sure that sword that doesn't work has PhantomWeapon tag, then check if thePlayer.phantomWeaponMgr.itemId points to your equipped sword and if CPhantomWeaponManager::IncrementHitCounter is called when you use sword. Add some logging and run W3 with scriptdebug launch key.

I tried to delete all the mods. It happened again. I do not think it is because of mods. Also, I know nothing about mod. what is PhantomWeapon tag? and what is Player.phantomWeaponMgr.itemld? CPhantomWeaponManager::IncrementHitCounter? What are those? I am willing to learn. Thx.

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