maniczombie Posted June 21, 2016 Share Posted June 21, 2016 Ok firstly I'd like to say that I'm sick of getting 1 shot in survival mode. Be it by a grenade, fat man or just by wandering into an area that's too high level for me and not getting a chance to escape. Thus resulting in re spawning back at my bed for what most the time feels like wasn't my fault and losing 10-30 mins of gameplay. I feel a good game mechanic for this would be a "shield" that would take up half the players health. While the player does not gain any health from a shield, It would absorb all damage from a single source leaving the player at half health rather than dead. I would like to make a request for anyone that would be interested in helping me create this mod. So far i've found that I can set the player to essential through a script and plan to disable the essential flag when the player drops below 50% health or if the player takes damage that reduces there health below 50%, the script would automatically raise the players health back to 50% and disable the shield. The problem I'm having at the moment is in calculating the players total health. Link to comment Share on other sites More sharing options...
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