Kiyasumeni Posted November 13, 2011 Share Posted November 13, 2011 So i left my oblivion xp attribute cap at 100, however i can still raise all my attributes above 100. I cannot fathom where the error lies, can anyone assist me? Link to comment Share on other sites More sharing options...
shinobi2008 Posted November 13, 2011 Share Posted November 13, 2011 On 11/13/2011 at 12:27 AM, Kiyasumeni said: So i left my oblivion xp attribute cap at 100, however i can still raise all my attributes above 100. I cannot fathom where the error lies, can anyone assist me?Did you install an attribute uncapper by any chance. That might be doing it. Check your mod lists to see if you have anything like that. Link to comment Share on other sites More sharing options...
Kiyasumeni Posted November 13, 2011 Author Share Posted November 13, 2011 (edited) Unfortunately no, I have around 60 mods and that is the only one that would affect attributes to my knowledge. When I get home ill post my load order. Edit: Heres my load order-Oblivion.esmArmamentarium.esmArtifacts.esmKvatch Rebuilt.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espLoadingScreens.espLoadingScreensSI.espPCSoundKensai.espWindowLightingSystem.espAliveWaters.espAliveWaters - Koi Addon.espAliveWaters - Slaughterfish Addon.espBook Jackets Oblivion.espDiverse Dungeons - Subtle Color v.1.05.espImprovedSigns.espmoregems.espCrowded Roads.espCapesandCloaks.espExnemRuneskulls.espAlluring Potion Bottles v3.espAlluring Wine Bottles.espArmamentariumLL.espArmamentariumLLMagic.espArmamentariumArtifacts.espArmamentariumLLArmaVendor.espCreature Diversity.espallinonebasement.espArtifacts.espArtifacts - ArmaCompleteAddon.espImpeREAL Empire - Unique Castles - All The Castles - Merged.espKvatch Rebuilt.espMountainTower.espVaultsofCyrodiil.espKnights.espKnights - Unofficial Patch.esproad+bridges.espmythsandlegends.espImpeREAL Empire - Unique Forts.espReal Lava 1.3.espP1DkeyChain.esplorecreatures.espRealisticForceMedium.espMidasSpells.espLightweight Potions.espSM Combat Hide.esp300ft_crime_detection-7319.espEnhanced Grabbing.espDenock Arrows.espDeadly Reflex 5 - Timed Block with no damage or durability changes.espDeadlyReflex 5 - Combat Moves.espOblivion XP.espFasterArrows150.espSynx.espAMB.espBSwarrior.esp -This is a more custom warrior birthsign which gives me 10 strength, intelligence, and endurance. I thought this might be accounted for by oblivion XP so i set the attribute cap to 90 and tested upping my already 100 attribute which it still allowed me to do.lumi_enchantments_subtle.espDuke Patricks - BASIC Script Effect Silencer NIF REMOVED.espNRB4 Standard Road Record.esp Edited November 13, 2011 by Kiyasumeni Link to comment Share on other sites More sharing options...
Kiyasumeni Posted November 13, 2011 Author Share Posted November 13, 2011 "you will need to use one of the various uncappers (e.g. Elys' Uncapper) for the attributes to have any effect above 100. Also, these caps simply serve to not allow ObXP to raise variables beyond them" Problem solved, I realized that they can be raised but no additional effects are given above 100. Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted November 14, 2011 Share Posted November 14, 2011 That is not entirely true, some benefits will be applied when you raise attributes (not skills!) above 100 even without an uncapper. Raising Speed for example will make your char run/walk faster.For more Info about raising Attributes above 100 have a look here. Link to comment Share on other sites More sharing options...
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