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[Papyrus F4] Detecting when the player fires a weapon.


customtemplar

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Same here, registrator2000! :cool: Out of curiosity what tool did you use to extract the .hkx files with?

 

Also worth noting is that an ultimate end here is to create a weapon "jam" effect with a failure chance tied to the grade of the receiver on a weapon, if you have any suggestions for how to accomplish such a feat of modding, by all means feel free to cut in.

You can extract the hkx files from Fallout4 - Animations.ba2 with the Archive2 tool located in Fallout 4\Tools\Archive2, or use BAE (which is generally a lot faster at extracting large archives)

 

To unpack hkx files, use hkxpack.

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