borgmaster Posted November 13, 2011 Share Posted November 13, 2011 So heres the list of magic mods that i think would be good to have. How they are balanced is up to the modder of course but it needs to be a fair fight, the magic in this game isnt bad it just could use a bit more variety with magic. I give Bethseda props, the magic in Skyrim is kickass and i wouldn't change a thing about it, adding is another story however. Warding magic enhanced: You can set a semi-permanent ward instead of a maintained ward. Its main use would be to buff up tanks and weak healers without reducing their dps. There are plenty of ways to do it but for my perfect mod i would want to see the ward active like it was still being maintained by the initial cast. (I want to see someone running with a wall in front of them.) A stationary ward to be used as cover:Archer and caster would like this because they wouldn't have to fear nukes from 5 archers aiming at them out of cover. Adjustable spell damage: They didnt put in spell-making so the only way to get a stronger spell is to dual cast. Less clunky dual wielding:I had problems with how while charging up my fire spell that when i attacked with my axe in my right hand all i did was kinda thunked the monster on the head and stalled. A battle mage is hard pressed to not get hurt when hes trying to kill the troll that takes out half his health in three seconds because he cant strafe and strike efficiently while casting. Offensive barrier magic: Elemental shield spells are pretty good and so are rune spells but they dont give the kind of glamour as a wall of fire does. The spells would let you spew the floors and walls with an element that gives a negative effect to anyone who passes through it while it is still active. Ive would slow and drain stamina, fire would burn and fear, lighting would shock and drain magicka; pretty much like there basic level spell counterparts. There are plenty of options for this kind of magic, it could be fused with the rune spells to make a trap that once triggered activates the barrier effect. Efficient necromancy:Its under-powered how you can only have 1 weak zombie or fire elemental out at a time regardless of level. There needs to be a way to have a small army of cannon fodder at your disposal without maxing the perks tree to just get 2 minions. Dragon necromancy:Unless i haven't found the spell yet there should be a mod to make dragons resurrectable. They would follow the same rules as any other undead minion but with the perk of being a kickass undead dragon. Ice man ice slider spell (Like in the comics): Im sure this might not even be possible but i still want to see it made. Link to comment Share on other sites More sharing options...
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