christougher Posted December 13, 2007 Share Posted December 13, 2007 I looked for a while for any mods that might remove the prompt when applying poisons to weapons and I can't seem to find any. This would be extremlty useful for poisoning arrows from a hotkey and not have to re-aim after clicking yes at the prompt. For anyone knows how to script well, (I dont), this could be a very worthwhile mod. Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 13, 2007 Share Posted December 13, 2007 I looked for a while for any mods that might remove the prompt when applying poisons to weapons and I can't seem to find any. This would be extremlty useful for poisoning arrows from a hotkey and not have to re-aim after clicking yes at the prompt. For anyone knows how to script well, (I dont), this could be a very worthwhile mod.Don't know for sure since I havn't really looked into it too heavily, but like soulgems, repair hammers, and ingrediants, the routines used to control what happens when the player tries using the items are hard coded. There is no scripting to override, it is just how the game treats these objects, and is necessary for their function. It was probably done this way to prevent peope using poisons instead of enchantments, as you're trying to do. Some sort of alternative method of making a poison work that would avoid this system is very unlikely, and would probably have its own problems and limitations. Link to comment Share on other sites More sharing options...
Abramul Posted December 13, 2007 Share Posted December 13, 2007 It might be possible to do something using OBSE's GetEquippedWeaponPoison and SetEquippedWeaponPoison functions. Link to comment Share on other sites More sharing options...
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