JohnLR Posted June 22, 2016 Share Posted June 22, 2016 (edited) I want to create a perk that put a active constante effect during a certain moment. I created a perk that put a ability, that is a constant effect with a condition, but doesnt works. I want some help to know what im doing wrong. ~sorry for my english~ Edited June 23, 2016 by JohnLR Link to comment Share on other sites More sharing options...
NexusComa Posted June 23, 2016 Share Posted June 23, 2016 you lost me ... Link to comment Share on other sites More sharing options...
JohnLR Posted June 23, 2016 Author Share Posted June 23, 2016 (edited) you lost me ...really? is bizarre, i can read a english text and understand, but, write..i want to create a perk in CK that put a effect on player in certain circunstance. Edited June 23, 2016 by JohnLR Link to comment Share on other sites More sharing options...
BigBizkit Posted June 23, 2016 Share Posted June 23, 2016 Why not put the condition on the effect (under the spell tab)? Link to comment Share on other sites More sharing options...
JohnLR Posted June 23, 2016 Author Share Posted June 23, 2016 (edited) which tab? i put the condition on effect in ability, i will show a pic:Ability:s32.postimg.org/91yc6v179/perk.pngPerk:s31.postimg.org/pd67ew4h7/perk.png Edited June 23, 2016 by JohnLR Link to comment Share on other sites More sharing options...
NexusComa Posted June 23, 2016 Share Posted June 23, 2016 (edited) gl Edited June 24, 2016 by NexusComa Link to comment Share on other sites More sharing options...
FrankFamily Posted June 23, 2016 Share Posted June 23, 2016 The two images you posted look fine, that's where it should go. The perk applies the ability that applies the effect while the condition is met. You sure the problem isn't on the actual magic effect? Link to comment Share on other sites More sharing options...
JohnLR Posted June 23, 2016 Author Share Posted June 23, 2016 NexusComa, thanks, but i want not use scripts, someone told me that this function that i want will need a heavy script and i supposed that a perk can do this and another guy confirm, so.. i will continue in idea of perk. FrankFamily, I dont know, I tested other effects, I saw if a disease works, but none worked.Im testing also, add the spell directly instead of perk. Link to comment Share on other sites More sharing options...
FrankFamily Posted June 23, 2016 Share Posted June 23, 2016 how are you adding the perk? Link to comment Share on other sites More sharing options...
JohnLR Posted June 23, 2016 Author Share Posted June 23, 2016 Via console, player.addperk XXXXXXXXIf perk not works i remove the perk and add the spell, player.addspell XXXXXXXX. Link to comment Share on other sites More sharing options...
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