peregrine111 Posted June 22, 2016 Share Posted June 22, 2016 There are a few mods messing with this, like Morrowloot or Secrets of Steel, but I don't like going to such extremes (and also love some modded armors, which break these mods, or these mods break them). It's just bugging me that there is no kind of RPG-ish level progression in gear. Fur, Hide and Iron are absolute trash even at the absolute beginning, as you can already easily get Leather and Steel. And so on. So I'd propose this: lvl 1 - 15: Hide, Fur, Iron materialslvl 16 - 30: + Leather, Steel materialslvl 31 - 40: + Studded, Steelplate materialslvl 41 - 55: + Elven, Dwarven materialslvl 56 - 70: + Glass, Orcish materialslvl 71 - XY : + Daedric, Dragonbone or stretch them even further... and it's only a chance to spawn the better tier material. Not like every single bandit would be equipped with full glass armor as soon as you hit the level cap.. (and most importantly work with materials, so it would work for mods too) It would be the best if those level caps had only about 5% or less chance of spawning a random enemy with a tier higher piece. It kind of breaks you when you are level 3, walk out of Whiterun and at the barbar camps to the west of it you have a guy in full Dwarven or Vanguard (immersive armors) already. It's enough that you can grab steel Legion armor right in the tutorial (if you start game without Live another Life) Right now, in my Skyrim installation (with loads of armor/weapon mods, Perkus Maximus, remains of SkyRe modules that work with PerMa, etc), even though I set Uncapper to only give me 30% of the usual SkillUps to Level progression, I'm STILL leveling too fast to keep up with leveled lists, and I'll have to take up enchanting sooner or later. Hell, I'm wearing dragonbone material heavy armor already (which for some reason is still highly conductive as it made of metal, as per PerMa changes) on level 29, which is already kind of retarded.. thankfully due to other mods, I still have hard time fighting (it's kinda joke, I wanted to start as a wizard, but found it impossible as you run out of mana even if you mod it to start with 300, before you even kill a wolf, but said wolf can still 1hit you from full to death despite you having Stoneskin on you... whatever, now I'm all-purpose killing machine with heavy armor, 2h sword, longbow and an array of destruction, restoration and alteration spells...) Link to comment Share on other sites More sharing options...
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