Jayson82 Posted November 13, 2011 Share Posted November 13, 2011 Reposted in the Mod Request form, accidently posted in mod Talk Forum: Hi there been playing skyrim for a while and i noticed that the duel casting feature is just an amplified verson of the same spell so i thought why not have secret dual spell combos. Heres how they would work in game. You aquire the standard spells and when you mix them up like say frost and flame and when you dual cast them together you get a specal spell combo hmm say for flame and frost when dual casted you get a charged up explosion that you release from your hands that does extramly short range fire and ice damage and knock back as well. With spell making not in skyrim we are stuck with the standard spells they have provided 85 i think but mix them up and imagine how many comps we could make with them and not all the spells have to be hardfull some could have other uses as well. One thing i would suggest is that make a limit to when you can use the combos say you need 20 in destrucion to use the above combo even if you can get the spells before you reach that amount in destruction. And if you use a combo with two spells from different schools of magic have a min needed in each like a combo using restoration and altoration have a min from each one. Now how to actually do it. It all depends on how they have made dual casting spells in the construction kit. If its simply a tick box saying when dual casting a spell use the amplified one then we might have a problem in detecting when two different spells are cast together if it only looks for the same spell. Otherwise if we can make it detect two different types of spell been dual casted then we can link that to the new combo spell. We will see when the constrution set is realeased. Anyhow what combos and there result would you guys like? Link to comment Share on other sites More sharing options...
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