Glitcher Posted June 22, 2016 Share Posted June 22, 2016 I'm trying to make a mod that locks the camera behind the player all the time, not just auto-centers every once in a while. To my knowledge there no mod that does this yet. I was hoping to get some help I've tried a bunch of things but I can't find the right command to permanently lock the camera behind geralt not just auto-center every once in a while (new to modding/coding :geek: ). Anyone know a way to do this? Alternatively if anyone can link me to a mod that already does this I can just take a look at their code & make a standalone version. Thanks! Link to comment Share on other sites More sharing options...
Demoniko Posted June 23, 2016 Share Posted June 23, 2016 You probably want to turn character with mouse, not lock camera to character's back? THAT would look and feel weird (imagine how it would look if you strafe or go back). Link to comment Share on other sites More sharing options...
Glitcher Posted June 24, 2016 Author Share Posted June 24, 2016 (edited) You probably want to turn character with mouse, not lock camera to character's back? THAT would look and feel weird (imagine how it would look if you strafe or go back).lol yeah correct i worded that poorly Edited June 24, 2016 by Glitcher Link to comment Share on other sites More sharing options...
Demoniko Posted June 25, 2016 Share Posted June 25, 2016 (edited) You probably want to turn character with mouse, not lock camera to character's back? THAT would look and feel weird (imagine how it would look if you strafe or go back).lol yeah correct i worded that poorly I guess you need to add listeners to GI_MouseDampY/GI_AxisRightY (camera movement) GI_AxisLeftY (character movement) - how to do look game/player/playerInput.ws, then adjust either character (already adjusted when moving) or camera (adjusted when you don't move camera for some time and character moves in different direction) depending on what you want. You can see movement adjustment in game/player/r4player.ws in OnEnumAnimEvent, and you can find camera adjustments in the same file in OnGameCameraTick. Experiment, try to understand how it works. This game has quite a spaghetti code in scripts, but in most cases it's managable. On a second thought - most likely you don't even need new listeners, probably just changing some event handlers will be even better. Edited June 25, 2016 by Demoniko Link to comment Share on other sites More sharing options...
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