Sayman Posted November 13, 2011 Share Posted November 13, 2011 Hello all. i have some problem with modified skeleton.nif and export him from blender. i take stock skeleton.nif. some modify it. try to export in new nif file, but it have wrong size and wrong inside data. for example - if take BnB skeleton.nif - import in blender - no some modify, just try to export him. size of new file is ~21kb and data in file not full. size of original skeleton is ~ 192kb. i try to use google and other search`s but this not help. i can`t find any doc`s for export from blender custom skeleton.nif. trouble number two - kf files. i take walfforward.kf - modify it. export from blender and use in game. npc`s walk but in diferent turns (side). and walk by circle... why? sorry for my broken english... Link to comment Share on other sites More sharing options...
Heffy Posted November 14, 2011 Share Posted November 14, 2011 It depends on whether you have imported all of the skeleton data (collision, cameras, etc…). Also, after exporting to a nif file, you still need to modify/add some of the data (usually copy-over or re-edit). If it’s doing that after you exported the kf, it’s usually because the Bip01 node doesn’t have the correct orientation. It needs to be rotated 90° on the Z axis (R in nifskope). So, check whether it’s the case before exporting. If I can give you an advice, though; if you’re new to this, don’t mess with anims just yet (unless you just want to make some pose kfs). It’s a relatively complex chapter and there’s little to no documentation on the matter… Link to comment Share on other sites More sharing options...
Sayman Posted November 17, 2011 Author Share Posted November 17, 2011 sorry for the temporary absence, a lot of work. about modify - that the modify need to make in nifcsope for exported skeleton can work? may be you can help? Link to comment Share on other sites More sharing options...
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