PAPVAFS11 Posted June 23, 2016 Share Posted June 23, 2016 I'm in the process of experimenting with characters that simulate environmental hazards similar to the anomalies found in the S.T.A.L.K.E.R. series. The one thing I haven't been able to figure out for these characters is how to make other NPCs completely disregard them regardless of what they're doing, including situations where the anomaly NPC attempts to enter combat with another NPC. I'm under the impression that this is a simple thing to do, but I don't have the information necessary to go about it. Does anyone know? Link to comment Share on other sites More sharing options...
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