Jump to content

Consider some spells an aggression


zdswulyx

Recommended Posts

I was wondering if it exists, or how much would be difficult to make, a mod that makes some spells an aggression.

 

I always found really strange that spells effects like Frenzy, Charm, or Rally are considered non-offensive, because they alter significantly judgement of people. Rally+Frenzy is essentially a free pass for murder.

 

Ideally, using this spells (and being seen) on non-hostile targets would give you a bounty and be a crime.

 

A part of the increased verisimilitude a mod like this would give new possibilities for role playing. You want to alter the judgment of a merchant via Charm? Find a way to do it unseen.

Link to comment
Share on other sites

I would say ... about moderate difficulty

 

the to do list should be around like this:

- listing all possible hostile magic effect that should be hostile

- using event handler OnMagicEffectHit to identify which magic should considered hostile (to bypass hostile spell check)

 

I think that should cover all of it

Link to comment
Share on other sites

yes, it is compatible

me myself using MOO by Maskar

many features can be turned off, so don't worry

in AoG, the most expensive feature is item detection. if you fell it reduce performance, you can decrease the magnitude or just turn it on when neccesarry

because of you :) I researched this Magic Effect

here's the result :

 

Magic that can(should) be considered hostile :
Open Lock, crime if cast to object off-limit
Command Humanoid (*)
Calm (*)
Charm (*)
Comman Humanoid (*)
Demoralize (*)
Frenzy (*)
Rally (*)
Reanimate (*) -> this will make us like Necromancer right? it is horrible
(*)crime if other ppl see you casting it, the npc must be nice not the evil one. Also the npc must be intelligent. To prevent this you must cast it without being detected. There is special case when you cast to intelligent people (the nice one too) and being detected, the spell will cancelled and you'll be considered criminal
Link to comment
Share on other sites

Well, that's would be great. I made few mods LONG time ago for Morrowind, but I'd have to relearn everything for Oblivion.

 

 

Besides, I am considering to reinstall Oblivion as my current setup crashes too often (I cannot play 1 hour without a crash to desktop).

 

I think that installing FCOM was overdoing it... However, this MOO+Francesco+ your AoG sounds pretty much as good (if not even more).

I'll probably only miss the real swords included in FCOM... come on guys, make a MOBS RealSword compilation already! ;)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...