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Partial transparency [see through] in armour


cinderry

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Hi all, I have a quick question.

 

I can achieve full transparency in modding clothes, armour, etc ok, using bae, nifskope, material editor, as taught in the tutorials. I can make it work both in gimp and paint.net.

 

However, I would like to be able to achieve partial transparency [see thru] in some clothing mods, but this baffles me. It seems the game will only see [painted on alpha] either no transparency (white) or full transparency (black) , and any shade of grey is ignored.

 

I have tried various types of clothing, both in gimp and paint.net, but i cannot get it to see partial transparency whatever method I use.

 

Anyone know is this just a thing in the game, or am i missing some adjustment in the texture file or the nif?

 

Grateful for advice, it's driving me nuts!

 

:laugh:

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Open your Nif in Nifskope and click on the part of your mesh, it's listing on the left, you want to be see-through. Then right click>Block>Insert>Bethesda>BSEffectShaderProperty. That's what the glass on the PlayerHouse_KitchenStove.nif uses to be transparent.

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Hi all, I have a quick question.

 

I can achieve full transparency in modding clothes, armour, etc ok, using bae, nifskope, material editor, as taught in the tutorials. I can make it work both in gimp and paint.net.

 

However, I would like to be able to achieve partial transparency [see thru] in some clothing mods, but this baffles me. It seems the game will only see [painted on alpha] either no transparency (white) or full transparency (black) , and any shade of grey is ignored.

 

I have tried various types of clothing, both in gimp and paint.net, but i cannot get it to see partial transparency whatever method I use.

 

Anyone know is this just a thing in the game, or am i missing some adjustment in the texture file or the nif?

 

Grateful for advice, it's driving me nuts!

 

:laugh:

 

OK, thanks very much, good to know that ...

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