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Texture in world reloading on the way


fallotmetabolic

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Hi, having a bit of cosmetic problem with game graphics. As it says in the title some texures in the world are reloading as i'm going by i.e. i can see buildings popping or look through door in concord from where deathclaw is jumping at the start of the game.

I know it's some mod problem and i have lot's of em. Problem stays with all esp disabled except the official dlc. When i disable mod activation in ini problem dissappears.

Just wanna tip on where to start looking to save some time =) Is it loose files like meshes or textures or something else need to be checked ?

Edited by fallotmetabolic
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After some scientific research i've came to conclusion that it's not any partical mod causing it but the amount of them i have (20+gb loose textures) and even if those textures don't change vanilla ones and add something new and require .esp to work (which is disabled) the game load (or just check through) them anyway 0_0.

So if anyone have same problem i think there are 3 optins to choose :

1. Delete big texture packs from game folder you don't use (1gb+) even they are disabled in manager

2. Buy better hdd\sdd (may not help if that's engine problem which is slow to work with loose format)

3. Or thing i will do now - pack everything in .ba2 archives (already have a single 10gb combined texture pack with even 4k resolution files which works excellent)

Case closed :D

Moral of the story i think is that loose files (aka folders in fallout\data like textures,sound etc...is outdated way of doing things and slowdown the game.

Edited by fallotmetabolic
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