vasdeferon Posted June 23, 2016 Share Posted June 23, 2016 Hello, I am in need of assistance. (creation kit) I am trying to make a weapon mod for the double barrel shotgun to make it similar to the .50 receiver for the hunting rifle. Essentially turning it into a .50 version of an elephant gun or double rifle.I know double rifles normally use NE rounds in real life but for this purpose I would like to use .50 since it is so prevalent in game. I used other dbl shotgun receiver mods and the .50 hunting receiver as an example. I have some experience with creation kit and have even created (bad) mods for fallout and skyrim before so I'm not a complete noob. http://www.nexusmods.com/fallout3/mods/8590/?I was able to create the mod and get it to work in game. Created the physical mod, the recipe, and the mod itself. I was able to create the mod at a weapon bench, equip it, and use it in game. I even got the name tags to work properly. What I got to work: -got it to use .50 ammo-NPC .50 list-shoot one projectile-projectile override-edit damage properly What I need help with: 1) Cant get it to aim straight, spread is still similar to the shotgun even though I edited the "cone" spread attributes, I was able to edit the spread noticeably but is still terribly inaccurate.2) CAN NOT FIGURE OUT HOW TO MAKE IT USE THE .50 HUNTING RIFLE SOUND!!! I am guessing there is some hidden script somewhere that controls the sound used (similar to the .50 hunting receiver changing the sound from normal 308). Though there is an option to change the sound (2d and 3d) in the mod itself it has no actual effect in game. Also I hope I do not have to create an entirely new weapon to get this to work regarding the spread or the sound. The point is for it to be a weapon mod for the double barrel shotgun. I tried looking at other users mods for the double barrel shotgun and was unable to duplicate their efforts. I assume my issue has a relatively simple answer but its never a good idea to assume. Any help would be appreciated, Thanks. Link to comment Share on other sites More sharing options...
Predence00 Posted June 23, 2016 Share Posted June 23, 2016 For the sound you likely just need to change/add one of the s_ keywords i.e (s_auto_40) to the same one the hunting rifle's .50 cal receiver uses. For the aim, you should change the spread attributes function to Set in stead of Mul+Add or Add as the barrel of the shotgun also changes the spread. Link to comment Share on other sites More sharing options...
vasdeferon Posted June 23, 2016 Author Share Posted June 23, 2016 I'll give it a try and report back. Thanks for the reply! Link to comment Share on other sites More sharing options...
vasdeferon Posted June 28, 2016 Author Share Posted June 28, 2016 Tried the S_keyword for the 50cal same as the hunting rifle, for some reason it does not work. The same old shotgun sound still plays. Also when you change it to "set" instead of "add" it turns the whole weapon model upside down. Anyone have any ideas? Link to comment Share on other sites More sharing options...
Predence00 Posted June 28, 2016 Share Posted June 28, 2016 If it still isn't working I would check the keyword maps. Look for the 50cal PLAYER sounds under the Keyword Mapping section under audio. The keywords associated in there should match exactly to the ones you have on the shotgun. Link to comment Share on other sites More sharing options...
vasdeferon Posted June 29, 2016 Author Share Posted June 29, 2016 (edited) If it still isn't working I would check the keyword maps. Look for the 50cal PLAYER sounds under the Keyword Mapping section under audio. The keywords associated in there should match exactly to the ones you have on the shotgun. PAYDIRT! IT WORKS!!! I added "REM" for the shotgun sound. "Add" for the 50 cal sound (which I'd already done) than "add" for the hunting rifle sound. Worked on the first try after your advice. Now I just need to get that accuracy of the shotgun down to match the hunting rifle, so if you have any further advice on that let me know, but you've done plenty already. I appreciate it. I've definitely improved the accuracy but it still shoots in odd direction at times. In the meantime I'll check some other mods that edit shot gun spread. Its a little odd in this case since its a single projectile... Edited June 29, 2016 by vasdeferon Link to comment Share on other sites More sharing options...
Predence00 Posted June 29, 2016 Share Posted June 29, 2016 Take a look at thing like max recoil degree and something cone to adjust spread. Iron sights multiplier will make it more accurate when aiming and whatnot. Those should be what you are looking for. Link to comment Share on other sites More sharing options...
vasdeferon Posted June 29, 2016 Author Share Posted June 29, 2016 Yes I looked at a couple other shotgun spread mods and that's what it said. I was able to find the sweet spot for the cone spread adjustments. The mod is finally working as intended. I will tweak it a little more, then upload eventually. Problems resolved. Thanks for your input. Link to comment Share on other sites More sharing options...
Predence00 Posted June 29, 2016 Share Posted June 29, 2016 No Problem Link to comment Share on other sites More sharing options...
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