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Weapon Mods will not consistently attach.


VenomousHail

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Okay I have a new issue. I wanted to run the script on the weapon itself instead of the player. And now the message will not pop up on the screen when the weapon is equipped. Could anyone point me in the direction as to why the message will not show up?

New Script:

 Scriptname SelectAmmo10mm extends ObjectReference Const

 message property V_10mmAmmo auto Const
 Weapon property V_10mmWeapon auto Const
 ObjectMod property mod_10mm_Chamber_Standard auto Const
 ObjectMod property mod_10mm_Chamber_Acid auto Const
 ObjectMod property mod_10mm_Chamber_Cryo auto Const
 ObjectMod property mod_10mm_Chamber_Electric auto Const
 ObjectMod property mod_10mm_Chamber_Explosive auto Const
 ObjectMod property mod_10mm_Chamber_Frenzy auto Const
 ObjectMod property mod_10mm_Chamber_Incendiary auto Const
 ObjectMod property mod_10mm_Chamber_Paralysis auto Const
 ObjectMod property mod_10mm_Chamber_Poison auto Const
 ObjectMod property mod_10mm_Chamber_Radiation auto Const
 

Event OnEquipped(Actor akActor)

	if akActor == Game.GetPlayer()
	
		int ButtonPressed = V_10mmAmmo.show()
	
			if ButtonPressed == 0  
		
				AttachMod(mod_10mm_Chamber_Standard)  
  
			elseif ButtonPressed == 1   
  
				AttachMod(mod_10mm_Chamber_Acid)  
  
			elseif ButtonPressed == 2   
  
				AttachMod(mod_10mm_Chamber_Cryo)  
  
			elseif ButtonPressed == 3   
  
				AttachMod(mod_10mm_Chamber_Electric)  
  
			elseif ButtonPressed == 4   
  
				AttachMod(mod_10mm_Chamber_Explosive)  
  
			elseif ButtonPressed == 5  
  
				AttachMod(mod_10mm_Chamber_Frenzy)  
  
			elseif ButtonPressed == 6  
  
				AttachMod(mod_10mm_Chamber_Incendiary)  
  
			elseif ButtonPressed == 7  
  
				AttachMod(mod_10mm_Chamber_Paralysis)  
  
			elseif ButtonPressed == 8  
  
				AttachMod(mod_10mm_Chamber_Poison)  
  
			elseif ButtonPressed == 9  
  
				AttachMod(mod_10mm_Chamber_Radiation)  
  
       endif

	endif
	   
EndEvent
Edited by VenomousHail
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