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Need some help with Quest


MightyNINE

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I know this has probably asked a billion times before and I am not sure if this the right thread for it but here it goes.

 

I managed to create a Custom Courier Quest- where the Courier runs up to you and gives you a note.

1st problem: Map Objectives do not appear. No floating arrows over the location or even when I get to the location floating over where I am supposed to sit.

 

2nd problem: After completing the 1st Quest (bc I know what is to be done) 2nd Quest doesn't start. I'm supposed to talk to a farmer who is the Quest Giver but when I talk to him I get no dialogue options and the quest just doesn't fire. I followed the tutorial on CK Wiki to the letter and also one from BestInSlot and some other kid (which was basically exactly the same and both were a video tutorial of the CK wiki)

 

But none of this stuff works.

 

I followed it step by step, three times now going back over my work to check for errors and everything is the way is suppossed to be according to the tutorials but when I try to talk to the farmer he just looks at Me and says "yes?" or "Can I help you?"

 

I need help with this, I have been working on this for 72 hours almost straight and I am tearing My hair out.

I know there must be something simple I am doing wrong but for the life of me I can't figure it out.

 

If someone can point towards a tutorial that isn't outdated by 4 years that would be great too.

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If you are new to modding and programming in general to follow only one tutorial is not a solution, you should learn the basics first.

 

But I will give you some pointers to help out a bit.

 

You will need

 

quest aliases

 

Verify that the other quest exists in your game when you test it out.

 

This should get you on the right track.

Edited by redrakiton125
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I know this has probably asked a billion times before and I am not sure if this the right thread for it but here it goes.

 

I managed to create a Custom Courier Quest- where the Courier runs up to you and gives you a note.

1st problem: Map Objectives do not appear. No floating arrows over the location or even when I get to the location floating over where I am supposed to sit.

 

2nd problem: After completing the 1st Quest (bc I know what is to be done) 2nd Quest doesn't start. I'm supposed to talk to a farmer who is the Quest Giver but when I talk to him I get no dialogue options and the quest just doesn't fire. I followed the tutorial on CK Wiki to the letter and also one from BestInSlot and some other kid (which was basically exactly the same and both were a video tutorial of the CK wiki)

 

But none of this stuff works.

 

I followed it step by step, three times now going back over my work to check for errors and everything is the way is suppossed to be according to the tutorials but when I try to talk to the farmer he just looks at Me and says "yes?" or "Can I help you?"

 

I need help with this, I have been working on this for 72 hours almost straight and I am tearing My hair out.

I know there must be something simple I am doing wrong but for the life of me I can't figure it out.

 

If someone can point towards a tutorial that isn't outdated by 4 years that would be great too.

 

If you are talking about the My First Quest tutorial on the wiki, it will give you the basic tools to start making quests. But only one tutorial will not answer all your questions or explain all issues. I have done a few quests for my own mods and also for a few other mod authors, and I can tell you from experience there are many reasons a quest will not fire.

 

The first and most important is are your aliases being filled at the start of the quest. After you are given the note, open the console and type, "sqv yourquestname" without the quotes. You will be told if your quest is running and at what stage it is in. Also if you use the Page Up key you will be able to see if all your aliases have filled. If any say <none> then you need to find out why it has not filled which is probability why your quest is not firing. One of the reasons why an alias does not fill, could be that you have not set a persistent location for one or more of your actors. You can circumvent this by making your aliases "optional" that way the quest will start even if they all did not fill, but your quest may not progress if one of the aliases is an actor or even a note that is needed to continue on with your stages. This is a good way to find out which one did not fill and go from there.

 

If you second quest is started when the first is completed, is there a script fragment in the final stage of the first to start the second. You can do this by going to the scripts tab of your first quest, click on it and make your second quest a property of the first and at the final stage, add something like,

quest2.setstage(10);or whatever is your first stage you can't use 0

After you finish the final stage use the sqv command to see if in fact the next quest is running.

 

Using the sqv command is one of the easiest things to do to check if the quest is running or if all aliases are filled. You can then have a place to start as to why all is not working as designed.

 

As a side note, your second post was not a good way to get people to help you. Most every person on these forums have real lives outside of Skyrim and sometimes a post may go for days without being answered, or the description of the problem may be to vague for someone to answer. I myself have placed posts in that the past that have not been answered. But I push on and may be rephrase the question so it is more specific. And add more info after I do a little more research myself.

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I know this has probably asked a billion times before and I am not sure if this the right thread for it but here it goes.

 

I managed to create a Custom Courier Quest- where the Courier runs up to you and gives you a note.

1st problem: Map Objectives do not appear. No floating arrows over the location or even when I get to the location floating over where I am supposed to sit.

 

2nd problem: After completing the 1st Quest (bc I know what is to be done) 2nd Quest doesn't start. I'm supposed to talk to a farmer who is the Quest Giver but when I talk to him I get no dialogue options and the quest just doesn't fire. I followed the tutorial on CK Wiki to the letter and also one from BestInSlot and some other kid (which was basically exactly the same and both were a video tutorial of the CK wiki)

 

But none of this stuff works.

 

I followed it step by step, three times now going back over my work to check for errors and everything is the way is suppossed to be according to the tutorials but when I try to talk to the farmer he just looks at Me and says "yes?" or "Can I help you?"

 

I need help with this, I have been working on this for 72 hours almost straight and I am tearing My hair out.

I know there must be something simple I am doing wrong but for the life of me I can't figure it out.

 

If someone can point towards a tutorial that isn't outdated by 4 years that would be great too.

 

If you are talking about the My First Quest tutorial on the wiki, it will give you the basic tools to start making quests. But only one tutorial will not answer all your questions or explain all issues. I have done a few quests for my own mods and also for a few other mod authors, and I can tell you from experience there are many reasons a quest will not fire.

 

The first and most important is are your aliases being filled at the start of the quest. After you are given the note, open the console and type, "sqv yourquestname" without the quotes. You will be told if your quest is running and at what stage it is in. Also if you use the Page Up key you will be able to see if all your aliases have filled. If any say <none> then you need to find out why it has not filled which is probability why your quest is not firing. One of the reasons why an alias does not fill, could be that you have not set a persistent location for one or more of your actors. You can circumvent this by making your aliases "optional" that way the quest will start even if they all did not fill, but your quest may not progress if one of the aliases is an actor or even a note that is needed to continue on with your stages. This is a good way to find out which one did not fill and go from there.

 

If you second quest is started when the first is completed, is there a script fragment in the final stage of the first to start the second. You can do this by going to the scripts tab of your first quest, click on it and make your second quest a property of the first and at the final stage, add something like,

quest2.setstage(10);or whatever is your first stage you can't use 0

After you finish the final stage use the sqv command to see if in fact the next quest is running.

 

Using the sqv command is one of the easiest things to do to check if the quest is running or if all aliases are filled. You can then have a place to start as to why all is not working as designed.

 

As a side note, your second post was not a good way to get people to help you. Most every person on these forums have real lives outside of Skyrim and sometimes a post may go for days without being answered, or the description of the problem may be to vague for someone to answer. I myself have placed posts in that the past that have not been answered. But I push on and may be rephrase the question so it is more specific. And add more info after I do a little more research myself.

 

I've went through at least five different tutorials, from the Wiki to TESalliance.

I got the Courier Quest figured out except I don't how to make the Quest point to the NPC instead of a barstool. (there doesn't happen to be any bar stools in the FrostFruit Inn)

 

Now here's what happened before, because I got so aggravated I deleted everything and started over.

 

Courier gives Me the note. Objectives pop up on screen (no map markers pointing where to go btw) I go to FrostFruit Inn and sit at table and quest completes.

 

So after starting over I decided to combine the two quests to cut out the middle man. I can get the Courier to give Me the note, but I want the map marker to point to the Farmer. I can't even find the proper script to use for it. I've googled and searched and tried every combination of keywords I can think. Nothing.

 

Thanks for the suggestion on the use of the console but I know how to do that from TESAlliance.

 

So what I really want to know is how to make the quest show markers pointing toward the Farmer hanging out in the FrostFruit once I have read the letter.

 

As for My reaction, I've been working on this now for close to five days solid, watched/read hours worth of tutorials and nothing seems to answer this simple question I have. And those that do answer hit Me with an condescending attitude that definitely gives Me the feeling they think I am an idiot because I don't know how to do this stuff. Or worse yet the tutorials all tell Me to different things which screw the whole thing up.

 

How to make the map marker objective point to the Farmer once I get the letter and get the Dialogue initiated once I do get to him?

How really hard is this stuff? All the Farmer will say is "Need something?" Makes Me want to drive My fist through the monitor.

I've designed a hell of a cool Dungeon, highly detailed but I might as dump the whole thing in the trash if I don't have a Quest to support it.

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So you want a tutorial on how to make a simple quest with objectives that will use map markers for every stage of your quest?

 

If that is what you want, then upload the esp so I may have a look at it and see what are you doing wrong, and of course I will only help you if your mod is in the forever free philosophy.

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