BrknSoul Posted November 15, 2011 Share Posted November 15, 2011 Ensure your companion has arrows. Link to comment Share on other sites More sharing options...
Pacerot Posted November 15, 2011 Author Share Posted November 15, 2011 They do have arrows, anyways i am not using a bow companion now i got a mage one wich is 100 times more effective than a stupid bow companino who misses 90% of the time so its all good, i dunno why i even wanted a bow companion rather than a mage one. :wallbash: Link to comment Share on other sites More sharing options...
greedogre Posted November 15, 2011 Share Posted November 15, 2011 i have new development to add on this issue:( my companion will choose the best arrow i given to them but use their default bow still or i can give them now arrow then they will use the basical iron arrow with the best bow i gave -.-!well this changes again when i use the huntress in companion HQ after serval attempt she will just use only default bow and arrow :( maybe i should send her to die am afraid this will affect all other follower! BTW that huntress is rock when she use glassbow Link to comment Share on other sites More sharing options...
Pacerot Posted November 15, 2011 Author Share Posted November 15, 2011 i have new development to add on this issue:( my companion will choose the best arrow i given to them but use their default bow still or i can give them now arrow then they will use the basical iron arrow with the best bow i gave -.-!well this changes again when i use the huntress in companion HQ after serval attempt she will just use only default bow and arrow :( maybe i should send her to die am afraid this will affect all other follower! BTW that huntress is rock when she use glassbow Trust me on this, get a mage if you are a fighter its 100 times better than a bow companion get the guy in the riften tower for 500 gold he rocks! He is a destruction mage who duel wields magic cast Lighting blots, fire, frost and he moves a lot on the field so its not easy for the enemy to kill him. Link to comment Share on other sites More sharing options...
psychohampster Posted January 3, 2012 Share Posted January 3, 2012 Late reply, but anyone who is still trying to solve this. On PC Take EVERYTHING you want to save off of your companion so you don't lose it.Open console ~Target your Companion Type ''.removeallitemsThis will clear ALL items off the NPC even the 'hidden' weapons that they respawn.Close Console ~Give npc weapons/armor/arrowsProblem solved. It seems to be that they have a set of armor/weapons they can respawn that doesn't show up in inventory.Test thoroughly, removeallitems, clearly removes all hidden weapons from an NPC's inventory (armor still respawns, but giving them a new set will fix that) Link to comment Share on other sites More sharing options...
gahnzz Posted January 3, 2012 Share Posted January 3, 2012 I came across an interesting bug last night... I was having Lydia pick up stuff and one of the things in her inventory had the same damage as her primary weapon. She bugged out, never going into attack mod, not defending herself. The script would run, but it couldn't choose between the two different weapons (a greatsword and a dwarven 2H axe) so she'd just stand there. She literally was a meat shield until I figured out what the hell was happening. Link to comment Share on other sites More sharing options...
surg23 Posted January 3, 2012 Share Posted January 3, 2012 any way to make dogs STFU? the one i have barks to damn much and gets in my way a lot, annoying in small hallways....to bad i can't dismiss him just yet..it's a quest ><Quiet Dog mod Edit: and on-topic, I have had this problem once. But my companion died, and I've been using Lydia now. It's not consistent it seems, she's currently using the glass bow and sword that I gave her... Thanks, that'll do nicely. While on the subject of annoying companions, i wonder just how Beth made this stuff and didn't think for 1 second that it was annoying as hell, just like Mjoll always saying the same lines over and over while your trying to listen to important dialogue. It really boggles my mind the state companions are in at the moment, infuriating. Link to comment Share on other sites More sharing options...
surg23 Posted January 3, 2012 Share Posted January 3, 2012 Late reply, but anyone who is still trying to solve this. On PC Take EVERYTHING you want to save off of your companion so you don't lose it.Open console ~Target your Companion Type ''.removeallitemsThis will clear ALL items off the NPC even the 'hidden' weapons that they respawn.Close Console ~Give npc weapons/armor/arrowsProblem solved. It seems to be that they have a set of armor/weapons they can respawn that doesn't show up in inventory.Test thoroughly, removeallitems, clearly removes all hidden weapons from an NPC's inventory (armor still respawns, but giving them a new set will fix that) Omg you legend, been looking for a way to do this for ages. Thank you good sir! Link to comment Share on other sites More sharing options...
Perraine Posted January 4, 2012 Share Posted January 4, 2012 From my experiences: It seems there is a 'game feature' (read: bug!) in Skyrim where every time you fire/acquire the same follower it will respawn a new version of there fix/required/default equipment so they can have literally 10+, 20+, 30+ even 40+ copies 'hidden' in there inventory. There is one problem with the 'removeallitems' command and that is that the items in there inventory seem to have 3 different 'flags' 1 = visible in the trade screen 2 = currently worn/equipped or spawned, but hidden, during your current session 3 = previously spawned, 'removeallitms' only gets rid of 1 and 2 and this is why your follower still seems to have and use there default equipment even after you type the command ... You can use 'showinventory' on them to see exactly what they are carrying, with the items id number in brackets and then systematically remove each one = removeitem <item id> <item count> The item count is important, if you set it to say '12' it will usually (depending on how many times you have fired/acquired the follower get rid of the older 'hidden' versions as well, this is how you can (usually) stop them from re-equiping default stuff even after zoning or saving/loading ... One other caveat ... If the equipment you give them is of a (what they consider) a lower standard than there 'default' gear they will not use it until you open a trade screen remove, then re-give the items to them Link to comment Share on other sites More sharing options...
JanusForbeare Posted January 4, 2012 Share Posted January 4, 2012 You can use 'showinventory' on them to see exactly what they are carrying, with the items id number in brackets and then systematically remove each one Regarding this, is there any way to manually scroll through the data you get from "showinventory"? Like a dir/p command for the console? Link to comment Share on other sites More sharing options...
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