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BSA unpacker crashing for textures


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I'm gonna report you to the internet police!

But seriously, source where you got that EULA. I have never seen it in the CK or the Skyrim directory. Usually programs that have EULAs make you agree to them first or make you read and accept it before you use the software.

Even if it was, there are thousands of mods that use vanilla assets that were extracted using bsa decompilers. If bethesda doesn't like it they can shut it down themselves.

As for decompiling a modders bsa, you'll never know without them letting you know so why make a fuss about it? The same reason some laws don't exist due to being impossible to police in a free-ish country.

 

Yes I know, I was thinking the same thing. Where did that "EULA" come from though? Because I have seriously never seen any type of agreement with the CK.

Edit: Whoops, didn't see the post before.

Also BSAs have a 2.1 GB limit, if you are going to do a big mod don't pack your files.

Edited by Xerperious
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Unpacking BSA archives is perfectly fine. Nothing wrong there. Extracting a BSA archive is not the same thing as decompiling an executable, since a BSA archive is more like a RAR or ZIP archive (or at least very much closer to them). It is possible to unpack BSA rchives using Bethesda's own official Archive executable. Some authors pack their modders resources inside a BSA, which means whoever wants to use them needs to unpack it first. Packing stuff inside a BSA archive also makes the mod easier to handle (less loose files to handle and worry about), and some authors include the source code for their scripted mods inside the BSA, so people can unpack the BSA, and review or tweak the code. And if you want to modify a vanilla asset, you need to unpack the appropriate BSA archive first. Unpacking a BSA archive is normal, acceptable, easy and sometimes even mandatory. If Bethesda does not want people to unpack BSA archives at all, how on earth are people supposed to make mods? And why would they include, with the CK, an executable that can be used to unpack those BSA archives?

 

Edit: You can see here, a modders resource that comes in a BSA and is supposed to be unpacked to get out the relevant pieces for use in a mod: http://www.nexusmods.com/skyrim/mods/65134/?

 

I see, I wasn't sure what the rules were on this. Thank you for taking the time to explain it a bit better. My original comment was: "I'm not so sure a person should be decompiling / "unpacking" other people's work ..." I really didn't mean to stir up a den of trolls.

Clearly this forum is full of kids that have nothing better to do but be as rude as possible. Trying to make a huge deal out of nothing just to be a jerk I guess. I've seen enough and will not be posting anything any further on this forum. Very disrespectful and toxic.

 

"Cry me a river. You're the one ranting that I shouldn't decompile other peoples work. Go leave your comment of 90% of mod pages that didn't want to overwrite assets.

>I did say "I may be wrong here" You did try to save face, I'll give you that."

"I'm gonna report you to the internet police!"

"Contact the authorities! Vicn must be stopped! I don't know what this dudes problem is"

​I was never RANTING about anything. The only one RANTING here is you. Who talks to others like this and why?

Is your life really full of this much hate? I hope someday you find peace or at lest learn some tact when talking to others.

​I'm sure you will go off on this too ... know that I will never see it and no longer care to respond to your nonsense.

Good day sir.

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Unpacking BSA archives is perfectly fine. Nothing wrong there. Extracting a BSA archive is not the same thing as decompiling an executable, since a BSA archive is more like a RAR or ZIP archive (or at least very much closer to them). It is possible to unpack BSA rchives using Bethesda's own official Archive executable. Some authors pack their modders resources inside a BSA, which means whoever wants to use them needs to unpack it first. Packing stuff inside a BSA archive also makes the mod easier to handle (less loose files to handle and worry about), and some authors include the source code for their scripted mods inside the BSA, so people can unpack the BSA, and review or tweak the code. And if you want to modify a vanilla asset, you need to unpack the appropriate BSA archive first. Unpacking a BSA archive is normal, acceptable, easy and sometimes even mandatory. If Bethesda does not want people to unpack BSA archives at all, how on earth are people supposed to make mods? And why would they include, with the CK, an executable that can be used to unpack those BSA archives?

 

Edit: You can see here, a modders resource that comes in a BSA and is supposed to be unpacked to get out the relevant pieces for use in a mod: http://www.nexusmods.com/skyrim/mods/65134/?

I see, I wasn't sure what the rules were on this. Thank you for taking the time to explain it a bit better. My original comment was: "I'm not so sure a person should be decompiling / "unpacking" other people's work ..." I really didn't mean to stir up a den of trolls.

Clearly this forum is full of kids that have nothing better to do but be as rude as possible. Trying to make a huge deal out of nothing just to be a jerk I guess. I've seen enough and will not be posting anything any further on this forum. Very disrespectful and toxic.

 

"Cry me a river. You're the one ranting that I shouldn't decompile other peoples work. Go leave your comment of 90% of mod pages that didn't want to overwrite assets.

>I did say "I may be wrong here" You did try to save face, I'll give you that."

"I'm gonna report you to the internet police!"

"Contact the authorities! Vicn must be stopped! I don't know what this dudes problem is"

​I was never RANTING about anything. The only one RANTING here is you. Who talks to others like this and why?

Is your life really full of this much hate? I hope someday you find peace or at lest learn some tact when talking to others.

​I'm sure you will go off on this too ... know that I will never see it and no longer care to respond to your nonsense.

Good day sir.

 

Nobody here is complaining but you, please stop. If you feel the need to write a paragraph to anyone who PROVES you wrong, then maybe you shouldn't go on the internet.

Also, what language do you program, perl? Ruby?

Anyways, I read through that forum and there was nothing stated about a EULA, the only thing they asked is "If you use DLC resources, you must set the DLC as a mod's Masterfile." and not to use the games assets/resources in any other games. Something like that, not word for word but it's close.

Please keep the topic on BSAs and stop continuing this.

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Unpacking BSA archives is perfectly fine. Nothing wrong there. Extracting a BSA archive is not the same thing as decompiling an executable, since a BSA archive is more like a RAR or ZIP archive (or at least very much closer to them). It is possible to unpack BSA rchives using Bethesda's own official Archive executable. Some authors pack their modders resources inside a BSA, which means whoever wants to use them needs to unpack it first. Packing stuff inside a BSA archive also makes the mod easier to handle (less loose files to handle and worry about), and some authors include the source code for their scripted mods inside the BSA, so people can unpack the BSA, and review or tweak the code. And if you want to modify a vanilla asset, you need to unpack the appropriate BSA archive first. Unpacking a BSA archive is normal, acceptable, easy and sometimes even mandatory. If Bethesda does not want people to unpack BSA archives at all, how on earth are people supposed to make mods? And why would they include, with the CK, an executable that can be used to unpack those BSA archives?

 

Edit: You can see here, a modders resource that comes in a BSA and is supposed to be unpacked to get out the relevant pieces for use in a mod: http://www.nexusmods.com/skyrim/mods/65134/?

I see, I wasn't sure what the rules were on this. Thank you for taking the time to explain it a bit better. My original comment was: "I'm not so sure a person should be decompiling / "unpacking" other people's work ..." I really didn't mean to stir up a den of trolls.

Clearly this forum is full of kids that have nothing better to do but be as rude as possible. Trying to make a huge deal out of nothing just to be a jerk I guess. I've seen enough and will not be posting anything any further on this forum. Very disrespectful and toxic.

 

"Cry me a river. You're the one ranting that I shouldn't decompile other peoples work. Go leave your comment of 90% of mod pages that didn't want to overwrite assets.

>I did say "I may be wrong here" You did try to save face, I'll give you that."

"I'm gonna report you to the internet police!"

"Contact the authorities! Vicn must be stopped! I don't know what this dudes problem is"

​I was never RANTING about anything. The only one RANTING here is you. Who talks to others like this and why?

Is your life really full of this much hate? I hope someday you find peace or at lest learn some tact when talking to others.

​I'm sure you will go off on this too ... know that I will never see it and no longer care to respond to your nonsense.

Good day sir.

 

Who is this: implied accusation, called others names, tried to use silencing tactics, jerk, rude, troll(disagreement), kid, toxic, full of hate, talking down to others, trying to prevent others from responding with that last bit tact on, never asked what was being decompiled, assumption after assumption.

Me or you? :)

 

 

​I was never RANTING about anything. The only one RANTING here is you. Who talks to others like this and why?

Is your life really full of this much hate? I hope someday you find peace or at lest learn some tact when talking to others.

​I'm sure you will go off on this too ... know that I will never see it and no longer care to respond to your nonsense.

Good day sir.

http://cdn.emptykingdom.com/wp-content/uploads/2013/04/Anthony-McCall.jpg

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