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[Mod Request] Aerondight auto-leveling


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Constantly leveling Aerondight is a huge pain. I'm using it in NG+ with an Alchemy/Combat Euphoria build, and by the time I've fully leveled it for my current level, I've nearly leveled again. Not only that, but I have to intentionally gimp my build even on Death March with enemy scaling so that it takes enough blows to level the sword before the battle ends. I want to play the game without worrying whether I'm going to level my sword properly.

So yeah, if someone could make it so that Aerondight automatically levels its damage when I level, I would appreciate it. Other than that, just leave the sword as it is.

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Constantly leveling Aerondight is a huge pain. I'm using it in NG+ with an Alchemy/Combat Euphoria build, and by the time I've fully leveled it for my current level, I've nearly leveled again. Not only that, but I have to intentionally gimp my build even on Death March with enemy scaling so that it takes enough blows to level the sword before the battle ends. I want to play the game without worrying whether I'm going to level my sword properly.

 

So yeah, if someone could make it so that Aerondight automatically levels its damage when I level, I would appreciate it. Other than that, just leave the sword as it is.

 

While it's quite easy to do I don't want to do it for a simple reason - this weapon has to have some drawbacks for being the most powerful item in the game. It has highest damage in the game and on top of that it's 100% crit when fully charged. Alchemy/Combat Euphoria is already the most broken build in the game that completely destroys any difficulty (alchemy was already broken at release, was only balanced by how many s#*! you have to gather before it becomes completely broken) and then they added Euphoria that makes broken build completely godlike. And on top of that you want the most powerful weapon in the game to be even more powerful. Why not just use cheats then?

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While it's quite easy to do I don't want to do it for a simple reason - this weapon has to have some drawbacks for being the most powerful item in the game. It has highest damage in the game and on top of that it's 100% crit when fully charged. Alchemy/Combat Euphoria is already the most broken build in the game that completely destroys any difficulty (alchemy was already broken at release, was only balanced by how many s*** you have to gather before it becomes completely broken) and then they added Euphoria that makes broken build completely godlike. And on top of that you want the most powerful weapon in the game to be even more powerful. Why not just use cheats then?

 

I'm actually fine trying to do it myself, I just don't know where to look. That's the only reason I asked. I found aerondight.ws and a couple other places that reference the sword, but none of the seem to control how damage is added on level-up. So if you could just point me to that, that would be fine.

 

As for why, why not? Death March has been easy since I hit level 12 or so, long before the DLC and Euphoria came out, even using an unoptimized alchemy/combat build. It's going to be too easy regardless, so why not save myself an unnecessary irritation?

Edited by LedGuardian
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While it's quite easy to do I don't want to do it for a simple reason - this weapon has to have some drawbacks for being the most powerful item in the game. It has highest damage in the game and on top of that it's 100% crit when fully charged. Alchemy/Combat Euphoria is already the most broken build in the game that completely destroys any difficulty (alchemy was already broken at release, was only balanced by how many s*** you have to gather before it becomes completely broken) and then they added Euphoria that makes broken build completely godlike. And on top of that you want the most powerful weapon in the game to be even more powerful. Why not just use cheats then?

 

I'm actually fine trying to do it myself, I just don't know where to look. That's the only reason I asked. I found aerondight.ws and a couple other places that reference the sword, but none of the seem to control how damage is added on level-up. So if you could just point me to that, that would be fine.

 

As for why, why not? Death March has been easy since I hit level 12 or so, long before the DLC and Euphoria came out, even using an unoptimized alchemy/combat build. It's going to be too easy regardless, so why not save myself an unnecessary irritation?

 

 

I know it's easy, but why make it even easier? You have to consider that it wouldn't only make it auto level, it will basically make it 100% crit weapon, because it will never discharge.

Also you didn't look closely. Look for DischargeAerondight() function, defined in aerondight.ws, called from npc.ws

You might add your code to equipping aerondight that increases it's permanent buff to maximum for your current level, but then I would recommend changing DischargeAerondight() function to always discharge max charges on kill so it would give permanent 100% crit.

I attached example, but I think that minor annoyance is the only thing that makes slightly balanced.

 

If that doesn't work - replace GetCurrentlyHeldSword() with GetItemsByTag('Aerondight') and update value for all items in array

Edited by Demoniko
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Thanks! I saw that function, but it didn't seem like what I was looking for. I didn't use your example, but it made me realize I was looking at it the wrong way. Although not perfect, the easiest way to do this is just have it set damage boost to max on discharge, so it only has to be done once per level.

As for difficulty and balance, New Game + literally cannot be easier. I have killing spree maxed, so unless I'm only fighting one or two opponents, I already have crit chance at 100% long before I can build up charge. With charge decay, this will likely continue to be the case.

I would normally agree with your sentiment, but in this case I've already beaten the game once on Death March, and have accepted that there is nothing I can do to make NG+ challenging short of heavily gimping my build and swinging around one of the common silver swords. So if it's going to be super easy regardless, why not remove a minor frustration that makes no difference anyway?

Personally I'm hoping someone finally finishes School of the Roach one day, so that maybe my next playthrough in a couple years can actually be the challenge I was hoping for before the game was released.

Edited by LedGuardian
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  • 3 weeks later...

Hey LedGuardian,

 

Are you releasing this?

 

Would love to use this mod :smile:

I would like to, but I want to do some rebalancing first.

 

What I want:

-Autolevel on draw (currently it maxes damage boost on first discharge)

-lower damage bonus per charge

-crit chance increment, so you get a bonus below max charge, but it doesn't automatically max on full charge

-maybe change max charges or charge decay rate

 

Just generally trying to make it less annoying with all the leveling, but a little more balanced too. If I can manage some of that, I'll release it, probably with an autolevel-only version as well.

Edited by LedGuardian
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