the1corrupted Posted June 24, 2016 Share Posted June 24, 2016 Hello, everyone! I'm working on a few changes to some of the perks in FO4. However, I didn't realize Far Harbor came with a few extra perk ranks. Well much to my dismay, the game didn't handle having two different "RadResistant04" perks loaded at the same time, and taking the same slots. I want my perks to over-write some of the DLC perks. In addition, I could make mod-specific perks? (Like if you have Automotron, Robotics Expert will allow the player to deal more damage to robots) I don't have a script written yet because I don't know where to begin writing it or where I should insert the script to actually fire when the game is loaded. I was hoping it would be similar to something like: Event OnPlayerLoadGame() if Game.IsPluginInstalled("DLCCoast.esm") # Delete RadRes04 ref, or make unplayable endifendevent Link to comment Share on other sites More sharing options...
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