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OnPlayerLoadGame set perk unplayable


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Hello, everyone! I'm working on a few changes to some of the perks in FO4. However, I didn't realize Far Harbor came with a few extra perk ranks. Well much to my dismay, the game didn't handle having two different "RadResistant04" perks loaded at the same time, and taking the same slots.

 

I want my perks to over-write some of the DLC perks. In addition, I could make mod-specific perks? (Like if you have Automotron, Robotics Expert will allow the player to deal more damage to robots)

 

I don't have a script written yet because I don't know where to begin writing it or where I should insert the script to actually fire when the game is loaded.

 

I was hoping it would be similar to something like:

 

Event OnPlayerLoadGame()
if Game.IsPluginInstalled("DLCCoast.esm")
# Delete RadRes04 ref, or make unplayable
endif
endevent

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