LoginToDownload Posted December 16, 2007 Share Posted December 16, 2007 two Shadowmeres, assuming you use PlaceAtMe. But that gives me an idea... 00032BF5.MoveTo player. Type that into the console and it will move the standard Shadowmere to you. Link to comment Share on other sites More sharing options...
Sypron Posted December 17, 2007 Share Posted December 17, 2007 From the UESP WikiWhile it is indeed possible to apply armor to Shadowmere, once armored she is in danger of vanishing from the game world. In this scenario, she will not reappear at Fort Farragut (normally, if Shadowmere wanders off, one can find her at the Fort - but not if she's armored). One easy way to remedy this problem is to observe Shadowmere after fast-traveling. Once you arrive, if you see Shadowmere walking off into the sunset, quickly get on the horse then dismount again. Shadowmere will then stay put. Link to comment Share on other sites More sharing options...
WoogieMonster Posted December 17, 2007 Share Posted December 17, 2007 Okay, now I have a question: can the horse armor be removed? Link to comment Share on other sites More sharing options...
Sypron Posted December 17, 2007 Share Posted December 17, 2007 Short answer: NoLong answer: No, unless you wish to spend a large amount of time scripting. Just use the console to spawn a new one. Link to comment Share on other sites More sharing options...
WoogieMonster Posted December 17, 2007 Share Posted December 17, 2007 What if the DLCHorseArmor.esp is deactivated in the data files menu, will it damage the save game? Link to comment Share on other sites More sharing options...
DeathTheif Posted December 17, 2007 Share Posted December 17, 2007 A good Idea that I do also is right as I get shadowmere I save and I keep that file and dont overwrite it so if anything goes wronge I can just go back to the save and get shadowmere again (though I loose some stuff) Link to comment Share on other sites More sharing options...
LoginToDownload Posted December 18, 2007 Share Posted December 18, 2007 Why not just make it a scripted spell added to the player upon completion of Cleansing task for Lucien?I thought we were talking about a one-time fix... That said, it is a good idea. Maybe, instead, give it to a mage and make it work for any horse, determined by a different touch spell. *Idea comitted to memory* Link to comment Share on other sites More sharing options...
Ibsen3 Posted December 28, 2007 Author Share Posted December 28, 2007 I think I was indeed having problems with Shadowmere because of the armour I'd put on her. The spawning option is a useful one, though. Thanks for everybody's help, though. Link to comment Share on other sites More sharing options...
Akulakhan001 Posted December 28, 2007 Share Posted December 28, 2007 Can't help with Shadowmere because I never lost her before and didn't find her. There was a situation when I left Shadowmere outside Aleswell and went to that fort Ancotar is hiding in. When I returned, she was gone. I walked to Bruma and found her next to the entrance to Bruma caverns next to a couple of dead wolwes. The second time I lost her i just fast traveled to my current location and she reappeared right next to me. Link to comment Share on other sites More sharing options...
Ibsen3 Posted December 29, 2007 Author Share Posted December 29, 2007 Okay, if I remember rightly, I visited Fort Faragut again and found what appeared to be Shadowmere with the full elven armour equipped. However, when I approached I found that it was merely a Black Horse (not named 'Shadowmere'). I then took the option of spawning a new Shadowmere which I rode all the way to the stables at the Imperial City but I was told that they could only put armour on a legal horse that you'd recently ridden. Presumably the game engine deemed my new Shadowmere illegal, perhaps because it was ridden without being a direct result of the original Dark Brotherhood quests. Anyway, this would all be fine for me because the armour doesn't really have that much of an effect. It just means that, with the armour, Shadowmere doesn't fall over quite so often, right? Wrong! The first fight I got into when I fast travelled to a dungeon, Shadowmere actually died....dead as a doornail....pushing up the daisies....bereft of life, it had gone to meet it's maker.....the Norweigan Black definitely does not prefer kipping on its back etc. etc. and I was a little peeved! Sure, because I had various spell mods enabled, I just resurrected her but it's still mildly annoying. I wondered if it would be better to have just used the armoured Black Horse. Anyone else had these problems? Any solutions on offer? Link to comment Share on other sites More sharing options...
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