peteed1985 Posted November 14, 2011 Share Posted November 14, 2011 Wanna build 2 characters, one as a dual wield swords warrior with heavy armour and the other as an assassin with sneak and light armour and daggers. I of course want the ability to heal so I can live in tight spots. So yeah i'm kinda unsure if I should invest in all 3 evenly on both characters or not. Advice please? Link to comment Share on other sites More sharing options...
jjk999 Posted November 14, 2011 Share Posted November 14, 2011 That is actually a hard question. I don't think either character would want to be too lacking in hp or fatigue. I didn't care about fatigue for combat but kept raising it anyway because I never seemed to be able to carry enough. I think a more important concearn would be what skills and secondary skills to focus on. So far I have found with my jack of all trades character that during combat potions are easier to use than spells even without spending any perks on it so alchemy has progressed more than restoration. Link to comment Share on other sites More sharing options...
peteed1985 Posted November 14, 2011 Author Share Posted November 14, 2011 That is actually a hard question. I don't think either character would want to be too lacking in hp or fatigue. I didn't care about fatigue for combat but kept raising it anyway because I never seemed to be able to carry enough. I think a more important concearn would be what skills and secondary skills to focus on. So far I have found with my jack of all trades character that during combat potions are easier to use than spells even without spending any perks on it so alchemy has progressed more than restoration. Yeah I never seem to have the magicka or time to swap to a healing spell before death but going into me inventory at 5 HP I can potion to full easy. Ya die so fast that theres no time forr proper healing. Link to comment Share on other sites More sharing options...
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