Skygallant Posted June 24, 2016 Share Posted June 24, 2016 (edited) Dear Forum, I am having problems with a personal mod project of mine. The idea of the mod is that my power armor loadout would be automatically added to my inventory upon entering my power amour. What you would do is add the items you would want in your loadout into the BOS player box which would trigger an onItemAdded event and would add the items that were actually added to a formlist, then when you get into your power armour and equip one of the 5 power armour helmets, the items from the formlist would be added to your inventory and then removed again once you exit the armour/take off the helmet Here is my code: Scriptname PA_Loadout extends ObjectReference FormList Property ORC_PA_loadout auto Ammo Property AmmoFusionCore auto Keyword Property ObjectTypeWeapon auto Keyword Property ObjectTypeAmmo Auto Event OnActivate(ObjectReference akActionRef) AddInventoryEventFilter(ObjectTypeAmmo) AddInventoryEventFilter(ObjectTypeWeapon) AddInventoryEventFilter(AmmoFusionCore) endevent Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) While aiItemCount > 0 ORC_PA_loadout.AddForm(akBaseItem) aiItemCount -= 1 EndWhile EndEvent Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer) While aiItemCount > 0 ORC_PA_loadout.RemoveAddedForm(akBaseItem) aiItemCount -= 1 EndWhile EndEvent This is attached to the BOS player box Scriptname PA_Loadout_switch2 extends objectreference FormList Property ORC_PA_loadout auto Event OnEquipped(Actor akActor) if (akActor == game.getplayer()) int i = 0 form item while(i < ORC_PA_loadout.GetSize()) Item = ORC_PA_loadout.GetAt(i) Game.GetPlayer().AddItem(Item) i += 1 endwhile endif endevent Event OnUnequipped(Actor akActor) if (akActor == game.getplayer()) int k = 0 form itemR while(k < ORC_PA_loadout.GetSize()) ItemR = ORC_PA_loadout.GetAt(k) Game.GetPlayer().RemoveItem(ItemR) k += 1 endwhile endif endevent This is attached to the 5 power amour helmets I have done some rudimentary debugging, as I do not have access to the full debugging suite as I am testing this on my Xbox. As far as I can tell, the OnItemAdded event is triggering, I am not sure if it is actually adding anything to the formlist though. Also, Even if I do add something to the formlist manually through the CK, getting into my power armour still achieves no result. I am hoping you can help me with this issue. /FactualOrc (EDIT: I think I fixed the white bars on the code bits) Edited June 25, 2016 by FactualOrc Link to comment Share on other sites More sharing options...
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