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Motion blur / shadow distance fix


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I was trying to change size of visible water tile and found few interesting things.

1. You can make motion blur consistent across all zones - it's base parameters are in world files (w2w), CGameWorld->environmentParameters->renderSettings, either remove "motionBlurSettings" or make it consistent across zones. Right now Toussaint uses default parameters, while most other zones have very low value of strengthNear.

2. In the same files you can modify global shadow parameters to be more consistent, e.g. cascade ranges. It's useful, because in Toussaint ranges are f*#@ed up for some reason. 2nd cascade is set literally under your feet, so no matter how you configure shadows you'll either end up with good shadow quality in Toussaint and terrible everywhere else good shadow quality in other zones and blurry shadows in Toussaint.

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  • 1 month later...

Hi, i've read your post and this is exactly what i'm lookin for, i like to use motion blur 'cause i'm playing at 30 fps and at Toussaint the game looks really smooth, but at the northern areas such as Novigrad and Velen, this blur is so weak, the only problem is that i can't find the files you've mentioned in your post, i don't know where to find .w2w files, could you post this file's path please?

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