Dr69onS6mur6i Posted June 24, 2016 Share Posted June 24, 2016 I'm having an issue with my mod. I was trying to remove the level requirements for the perks, and I'm not sure what I did but some of the perks are screwed up. In game they are listing the max level of the perk, for example the Lone Wanderer perk shows the effect of doing 25% more damage without a companion and requiring level 50. In the CK it has the level listed as 1, number of ranks as 1, and next perk as LoneWanderer01. There are other perks that are acting the same way. I cant see how I screwed it up, and I don't know how to revert the changes back to vanilla without starting all over. So my question is... Is there any way to revert changes in a mod back to vanilla? Link to comment Share on other sites More sharing options...
NorthWolf Posted June 25, 2016 Share Posted June 25, 2016 I would really suggest getting familiar with FO4Edit. It's easy to make mistakes in the Creation Kit and end up with a mod that edits 50 things you didn't want to edit; something like FO4Edit will help you know exactly what your esm/esp modifies and will help you remove unwanted modifications easily. For something like a perk edit I would probably author the mod in the Creation Kit and then clean it in FO4Edit before using it. Link to comment Share on other sites More sharing options...
Dr69onS6mur6i Posted June 25, 2016 Author Share Posted June 25, 2016 Thanks. After opening it up in FO4Edit I found out what it was. Apparently the DLC added perks and those were screwing up with the edits I made. Guess I need to learn how to load multiple Master files in the CK. Link to comment Share on other sites More sharing options...
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