Aluminumfoil Posted November 14, 2011 Share Posted November 14, 2011 Skyrim stores its voice files in .fuz format. I've never heard of it - presumably it's proprietary. Do we have any method of editing these? Do we expect to be able to edit them once we have the sdk? Link to comment Share on other sites More sharing options...
Kuriby Posted November 18, 2011 Share Posted November 18, 2011 Skyrim stores its voice files in .fuz format. I've never heard of it - presumably it's proprietary. Do we have any method of editing these? Do we expect to be able to edit them once we have the sdk? *Bump, I am also curious as I'd love to edit the "Ugh, Agh, rawr, etc" of power swings/shouts! Link to comment Share on other sites More sharing options...
Crystan Posted November 18, 2011 Share Posted November 18, 2011 *Bump, I am also curious as I'd love to edit the "Ugh, Agh, rawr, etc" of power swings/shouts! Me too! It's really annoying what they did with the music and voice files. Link to comment Share on other sites More sharing options...
dree74 Posted November 18, 2011 Share Posted November 18, 2011 I am guessing that this fuz file type combine both sound file (.wav .mp3, .ogg, etc) and lip file. Link to comment Share on other sites More sharing options...
MikeFightNight Posted November 18, 2011 Share Posted November 18, 2011 (edited) I would aso like to know this. I have been searching through the files and I see the sound fx files are in wav format but all the voice files are in .fuz Edited November 18, 2011 by MikeFightNight Link to comment Share on other sites More sharing options...
shittakaburi Posted November 19, 2011 Share Posted November 19, 2011 FUZ is a container file for the lip-synch and the xwma audio. I found that you can isolate the xwma audio with some careful trimming in a hex editor to recover the xwm file buried in it. You can then use a tool like xwmaplay to play it or another tool to convert to wav. Not all .fuz files have xwma data, however. Maybe just lip-synch data? Don't know. To trim a .fuz file to a .xwm:1. Open in hex editor2. Find "RIFF" and delete every byte before it so the file begins with "RIFF".3. Change the file type to .xwm and play or convert. Link to comment Share on other sites More sharing options...
Aluminumfoil Posted November 20, 2011 Author Share Posted November 20, 2011 FUZ is a container file for the lip-synch and the xwma audio. I found that you can isolate the xwma audio with some careful trimming in a hex editor to recover the xwm file buried in it. You can then use a tool like xwmaplay to play it or another tool to convert to wav. Not all .fuz files have xwma data, however. Maybe just lip-synch data? Don't know. To trim a .fuz file to a .xwm:1. Open in hex editor2. Find "RIFF" and delete every byte before it so the file begins with "RIFF".3. Change the file type to .xwm and play or convert.Fantastic, thanks :) I'll give that a try sometime when I have the time to spend trying to learn how to do anything useful with that knowledge :P Link to comment Share on other sites More sharing options...
Aluminumfoil Posted November 20, 2011 Author Share Posted November 20, 2011 Okay, well, I've gotten one of them open and played it, so that's a start. I'm hoping that I can just paste the header onto the front of the file after editing it and reencoding it, and the game will run it properly. Of course, I also have to try to find the voice files I want to edit by trial and error, when checking a single file takes more than a minute... :facepalm: Link to comment Share on other sites More sharing options...
Kuriby Posted November 20, 2011 Share Posted November 20, 2011 Okay, well, I've gotten one of them open and played it, so that's a start. I'm hoping that I can just paste the header onto the front of the file after editing it and reencoding it, and the game will run it properly. Of course, I also have to try to find the voice files I want to edit by trial and error, when checking a single file takes more than a minute... :facepalm: If you do manage to get this to work, do update! =) Link to comment Share on other sites More sharing options...
Aluminumfoil Posted November 21, 2011 Author Share Posted November 21, 2011 Right, so. After much weeping and gnashing of teeth, I can extract an xwm from a .fuz, generate a .wav from an xwm, edit the .wav, generate an xwm from the edited .wav, and paste the file header from the original .fuz onto the new .xwm and rename the altered file to .fuz. Does this accomplish anything? Heck if I know! More weeping and gnashing of teeth is clearly required to test this. Link to comment Share on other sites More sharing options...
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