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New trees for fallout 4


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I have made a model of a palm tree in blender and scaled it to match an existing fallout 4 tree (mapleforest2 is the tree i attempted to replace)

the problem im having is modifying the mesh to match the structure of the default tree in nifskope, and beyond that i have no clue if it will even work in game.

 

if someone could make the attached mesh work in game, id really appreciate it if they'd show me the steps they took to get there. otherwise literally any info on the subject would be appreciated.

https://hostr.co/2cMwKevYcC6g

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  • 7 months later...

Download the 3ds max 2013 trial and install the exporter plugin located in your fallout tools directory. You can find tutorials on youtube if you search what I just said. Try "Bgs exporter for fallout 4 tutorial". After you install it on the 30-day trial for 3dsMax and need to continue using it after 30 days, you can carefully copy the files used by the fallout 4 plugin from 2013 to 2014 and it will work. You can get 2014 indefinatly by signing up for an education liscense, which you can put your closest high school into and say your a student and have no issues using. Thats a summary of how I got static meshes to work in fallout 4

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