JW1 Posted June 25, 2016 Share Posted June 25, 2016 I wonder if anyone has come across this problem/knows a solution? I found a model on the internet (.obj) that I decided to try to convert into a piece of armour. I got it into Blender and converted it to .nif without any problems. I then weighted it to skeleton.nif, using bone heats. The resulting mesh surprisingly deforms rather well and works in the game. The problem is this: it's impossible to import the mesh back into Blender. The import script fails with the message "ZeroDivisionError: cannot invert matrix" followed by a 4x4 matrix of numbers. I've tried multiple times weighting the mesh in different ways and with different skeletons, but the result is always the same: the mesh works in the game but I can't re-import it to work on it. Does anyone know what's causing this problem? Link to comment Share on other sites More sharing options...
motarx Posted July 4, 2016 Share Posted July 4, 2016 Have you used 'the force' option? No idea what causes it, but I've noticed I get this on complex meshes that work fine. If not maybe you could try poking at it with nifscope. Link to comment Share on other sites More sharing options...
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