Jump to content

Slower levelling mod needed


kivespussi

Recommended Posts

Would be nice if someone can come up with mod that reduces the speed of level gains , aka the required skill raise of 10 to 15 or even 20 skillpoints needed so the scaling would not be so drastic.

 

For example after a test i did, before going for the first default cave for the first shout to unlock , grindind illusion and conjuration to 50-80ish for some summoning aide and had sneak skill of 40 = level was allready 20-22.

Entered the cave = most undeads were third generation wrights ( takes good a while to kill), frost troll or 2 and the end chest spaned me a Draug Lord to fight with their own shout abilities, needless to say died handfull of times in 2 hits ( 240 hp myself) and had to resolve by backtrack over the small bridge and hopping to right side ledges and spend half hour sneak & sneak attacks with a 9 dmg bow ... Oh the joy.

Link to comment
Share on other sites

Would be nice if someone can come up with mod that reduces the speed of level gains , aka the required skill raise of 10 to 15 or even 20 skillpoints needed so the scaling would not be so drastic.

 

For example after a test i did, before going for the first default cave for the first shout to unlock , grindind illusion and conjuration to 50-80ish for some summoning aide and had sneak skill of 40 = level was allready 20-22.

Entered the cave = most undeads were third generation wrights ( takes good a while to kill), frost troll or 2 and the end chest spaned me a Draug Lord to fight with their own shout abilities, needless to say died handfull of times in 2 hits ( 240 hp myself) and had to resolve by backtrack over the small bridge and hopping to right side ledges and spend half hour sneak & sneak attacks with a 9 dmg bow ... Oh the joy.

 

 

 

Did digging myself with the fomm and tested a little and no suprise , skyrim has same game setting as fallout3 / new vegas for the levelling purpose : fXPLevelUpBase

default xp gain % is 75 , raising this to example 225 slowed levelling vs skillpoint gain by 2-3 levels vs the normal curve and probably bit more actually as i had to use slightly levelled toon save.

Now just have to figure out what prog to use to make and .esp file with the changes so the game will remember the setting after restart.

 

also for companion limit ? there's setting called PlayerFollowerCount that might be able to use change to allow more companions maybe .....

for mages , setting called iMaxPlayerRunes sets the active limit of magic traps......

there was this beta form carryweight .esp in the nexus => the setting for that is fLevelUpCarryWeightMod what to change what amount players get when they invest to stamina at levelup .......

 

 

all these and others of Game settings can be tested ingame by using the SetGS xxxxxxxxxxxxxxx command and check the current values in use > GetGS xxxxxxxxxxxxx hopefullyt this helps others smaking modding with this game before the dev tools arrive...

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...