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Using player name in dialogue


rainman400

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Pretty sure %PCname got cut from Oblivion and therefore from Fallout, since it only had a use in Morrowind, which had textbased dialogue. It's unlikely you'd be able to get it in any dialogue. Most people just go for something generic, like "Courier," "Stranger," and my favourite, "asshat." xD
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I remember the player’s name appeared in messages found on Talon Company mercs corpses in Fallout 3. It also appears in the PipBoy’s Stats > status menu. Not sure it can be used in a dialogue menu, but it would probably be the right place to start looking for that function.

However, there is no way an npc could "pronounce" the player’s name during a dialogue. All dialogues are just sound files recorded in a studio with actors. For the player’s name to be said by an npc, it would require the game to have some kind of text-to-speech system, which is not the case (and even if it had such a thing, it would probably sound very fake...).

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Use "&player". (EDIT: correction as pointed out by Q below: correct spelling is &PCName;) It is used in some notes, such as "Dear &player, blah blah blah". It can also be used in dialog spoken by the player, such as "Hello stranger, my name is &player". But don't use it in dialog which will be spoken by NPCs. Edited by davidlallen
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