Link6746 Posted November 14, 2011 Posted November 14, 2011 (edited) Basically this is meant to change how vampirism works by altering the benefits/penalties of each stage. Mechanical*Stages are reversed in power gain so that feeding more often makes you more powerful and more resistant to the classical problems.*Stages retain charisma traits (IE ability to talk to townspeople) so that feeding more makes you more acceptable AND more powerful. Thematic *Making it impossible to become a werewolf while a vampire... at all. *make it harder to cure Vampirism- say that if you manage to cure it, it leaves you with vampirism's underlying cause, the disease that turned you into one in the first place. *Make each feeding only restore a single stage *each feeding cumulatively adds a disease that slowly damages the person (IE a poison style effect). Feed too many times onsomeone and they perish. *each feeding on an NPC has a chance of infecting them with vampirism. *Remove the vamp detector (for most): if a vamp isn't caught feeding and isn't in a later stage, then nobody has any business knowing them as a vamp on sight, unless they are one of a few in the given grouping of hunters that know the right incantation. *Feeding draws hunters fast- as more people report strange necksores, vamp hunters come in and investigate. this eventually leadsthem to you if you aren't careful. *holy ground causes burning on entry *When hunters are in town, vamp paranoia is at it's peak and it's harder to buy/sell things. *Each vamp hunter group's leader is the only one who can tell if you are a vampire without the whole inquisitive process. *not feeding will eventually kill you Classical*restore actual sun damage but keep it to if a character hasn't fed recently, retaining weakness for if they have. (based on dracula's vampirism, where older vamps that had fed recently could resist sunlight. *Vampires all (player included) turn to ashes on dying. Edited November 14, 2011 by Link6746
Link6746 Posted November 14, 2011 Author Posted November 14, 2011 (edited) *no idea how to delete mistaken replies* Edited November 14, 2011 by Link6746
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