Link6746 Posted November 14, 2011 Share Posted November 14, 2011 (edited) Basically this is meant to change how vampirism works by altering the benefits/penalties of each stage. Mechanical*Stages are reversed in power gain so that feeding more often makes you more powerful and more resistant to the classical problems.*Stages retain charisma traits (IE ability to talk to townspeople) so that feeding more makes you more acceptable AND more powerful. Thematic *Making it impossible to become a werewolf while a vampire... at all. *make it harder to cure Vampirism- say that if you manage to cure it, it leaves you with vampirism's underlying cause, the disease that turned you into one in the first place. *Make each feeding only restore a single stage *each feeding cumulatively adds a disease that slowly damages the person (IE a poison style effect). Feed too many times onsomeone and they perish. *each feeding on an NPC has a chance of infecting them with vampirism. *Remove the vamp detector (for most): if a vamp isn't caught feeding and isn't in a later stage, then nobody has any business knowing them as a vamp on sight, unless they are one of a few in the given grouping of hunters that know the right incantation. *Feeding draws hunters fast- as more people report strange necksores, vamp hunters come in and investigate. this eventually leadsthem to you if you aren't careful. *holy ground causes burning on entry *When hunters are in town, vamp paranoia is at it's peak and it's harder to buy/sell things. *Each vamp hunter group's leader is the only one who can tell if you are a vampire without the whole inquisitive process. *not feeding will eventually kill you Classical*restore actual sun damage but keep it to if a character hasn't fed recently, retaining weakness for if they have. (based on dracula's vampirism, where older vamps that had fed recently could resist sunlight. *Vampires all (player included) turn to ashes on dying. Edited November 14, 2011 by Link6746 Link to comment Share on other sites More sharing options...
Link6746 Posted November 14, 2011 Author Share Posted November 14, 2011 (edited) *no idea how to delete mistaken replies* Edited November 14, 2011 by Link6746 Link to comment Share on other sites More sharing options...
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