usjap123 Posted June 26, 2016 Share Posted June 26, 2016 I need a new ghost race added to the game. I have seen some out there but they're not exactly what I want. I need the spectral effect to not extend passed the skin. I want armor, clothing, etc to still look normal over the spectral being. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
Fantafaust Posted June 27, 2016 Share Posted June 27, 2016 (edited) I've been trying and so far, I can pretty easily make only the player itself "ghostly"(blue) and keep the clothes' color, but I'm trying to find a way to only affect the the skin's alpha, which isn't going quite as easily. Edited June 27, 2016 by Fantafaust Link to comment Share on other sites More sharing options...
Caerulean Posted June 27, 2016 Share Posted June 27, 2016 Yeah, this won't seem to be so easy as I think most Hit Actor Effects affect the entire body, including clothes. Try checking out the vanilla script(s) used for the Ghost effects and maybe you can put conditions there so that it doesn't affect equipment. (*shrug* I've no idea about scripting. xD) Link to comment Share on other sites More sharing options...
Fantafaust Posted June 27, 2016 Share Posted June 27, 2016 In the shader settings you can have it only apply to skin, that's no issue. It's the alpha setting, the setting that makes you see through, that I can't limit only to the actor. Link to comment Share on other sites More sharing options...
usjap123 Posted June 28, 2016 Author Share Posted June 28, 2016 I appreciate you trying. No worries if you can't get it worked out. Link to comment Share on other sites More sharing options...
Fantafaust Posted June 28, 2016 Share Posted June 28, 2016 Yeah, I don't think I can. But if you like, I could make a ability that is given automatically to the player, and makes the character ghostly, and the armor will stay the correct color... but will also be see-through. Link to comment Share on other sites More sharing options...
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