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Realism Overhaul ideas thread


tomislawus

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Hello, as we all know Skyrim is pretty much unplayable right now as it seems it was designed for 10 years old with ADHD and doesnt even require from the player to think strategically... actually, it doesnt require to think at all. Its a hack and slash with dragons.

 

I intend to make mod that will address several aspects of the game and this thread is to prepare a proper concept for those changes. Please post your ideas, I will try to keep the main post updated with them (I will start by posting my own).

 

Note that your ideas have to increase realism of the game and be easy to implement - I prefer changing global values than editing every piece of armor in the game by hand, also I'm not going to change things that would require complicated scripts or editing cells.

 

Proposed changes:

 

- make health, magicka and stamina potions have a regeneration over time effect instead of instant effect

- durations of all spells and potions multiplied by x10

- multiply bow damage by x3

- reduce carry weight to 100

- reduce severely magicka and health regen, no regenaration during a fight

- spell damage and cost x3

- remove spells from starting characters

- starting character has 0 magicka, only Altmer (100), Breton (80) and Dunmer (50) start with magicka (being a Nord mage is supposed to be very hard, to compensate increase stamina by the amount of lost magicka, Nord starts with 200 and Breton with 120 stamina etc)

- add proper weight to arrows (0,5), coins (0,01), potions (1)

- increase walking speed, decrease running speed

- force finishers whenever possible and make them all 1st person

- increase fees for crimes (for murdering someone you should pay at least a 1000 gold, not 10 lol)

- make sleeping somehow usefull

- allow more than one ring at a time

- enable hardcore mode if possible

- give dragons more damage and heallth

- enable to cast more wards and make them mage's primary way of CC

 

 

This will be a mod mainly for my own pleasure so if you dont like those changes dont post unless you have something constructive to say.

 

As I havent played the game much (I cant bear to play more than few hours of Bethesda games without mods) I would like to hear your opinion about dragons. I hear that they are weak and not very fun. What should be done in your opinion to enhance dragons and make fighting with them truly epic?

Edited by tomislawus
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Swords are pretty light... a few pounds at most, even for a claymore. If you have a bag, you can definitely carry a dozen swords pretty easily. Just sayin'. Carryweight would be reasonable around 250lbs (with armour) too, since weight isn't nearly as bad when spread out.

 

I also think it's a bit silly that you want to disable spell switching in combat - a spell is a spell, you've memorized them, so you should be able to call them at will. Swords, shields, ETC, I agree on though.

 

overall, nice ideas. :D

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Its not the weight of things you actually equip (like armors) but the weight of thing you carry in your pockets that bothers me. You should definitely not be able to carry two sets of heavy armor in your inventory, equiped or not. I would say 150 is the max carry weight.

 

When I was talking about the loadout swaping I didnt though about spells. Naturally mages should be able to swap their spells.

 

Anyway, thanks for feedback.

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Just couple of suggestions.

1.I'm loving the changes but I think that there could be like a 3-5 second period where you're unable to attack or block and you're movement would be slowed down to sort of simulate switching weapons when switching weapon loadouts.

2.I would also propose a fully drawn headshot with a bow to be instant kills on humanoid opponents seeing as an arrow straight through the head tend to kill people.

3.I was also thinking of making it so unarmored or light armored enemies (mages in robes, civilians, bandits in hide armor, etc.) as well as an unarmored player and would have like 75% chance of staggering on a direct hit with a melee weapon so it's more realistic (If someone stabbed you with an axe wouldn't you sort of stagger a bit?)

Just a few things I thought of. I kind of have a sort of realism fetish lol.

Edited by MuffinOfFun
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Some good ideas but as for realism i have my own say in this.

 

Potions: Let potion drinking be available but add an animation for the drinking so its realistic.

 

Weapons: Switching between a bow and a sword is not a hard thing to do, at least for a one handed weapon. You just place the bow on your back and take the sword from its holster, simple as that. I do have to say no 2 handed switching though.

 

Loadouts: A load-out change should be partial in a fight at best. You cant change armor but changing your weapon would be all right, its not like you cant have multiple places to place your swords and daggers.

 

Dragon fighting: The dragons do a good enough job as it is really, higher level dragons can literally eat you in two or three hits.

 

NPC fighting: NPCs need to be a little smarter at least. A necromancer should not be trying to use his bound sword on me when hes got plenty of mana left still.

 

This is all i really have to say about the game for now, im still working on my first play-through.

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Just couple of suggestions.

1.I'm loving the changes but I think that there could be like a 3-5 second period where you're unable to attack or block and you're movement would be slowed down to sort of simulate switching weapons when switching weapon loadouts.

2.I would also propose a fully drawn headshot with a bow to be instant kills on humanoid opponents seeing as an arrow straight through the head tend to kill people.

3.I was also thinking of making it so unarmored or light armored enemies (mages in robes, civilians, bandits in hide armor, etc.) as well as an unarmored player and would have like 75% chance of staggering on a direct hit with a melee weapon so it's more realistic (If someone stabbed you with an axe wouldn't you sort of stagger a bit?)

Just a few things I thought of. I kind of have a sort of realism fetish lol.

 

Some good ideas but as for realism i have my own say in this.

 

Potions: Let potion drinking be available but add an animation for the drinking so its realistic.

 

Weapons: Switching between a bow and a sword is not a hard thing to do, at least for a one handed weapon. You just place the bow on your back and take the sword from its holster, simple as that. I do have to say no 2 handed switching though.

 

Loadouts: A load-out change should be partial in a fight at best. You cant change armor but changing your weapon would be all right, its not like you cant have multiple places to place your swords and daggers.

 

Dragon fighting: The dragons do a good enough job as it is really, higher level dragons can literally eat you in two or three hits.

 

NPC fighting: NPCs need to be a little smarter at least. A necromancer should not be trying to use his bound sword on me when hes got plenty of mana left still.

 

This is all i really have to say about the game for now, im still working on my first play-through.

 

Good ideas but very hard to implement. What I suggested will be very easy to do.

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There's another similar topic already - might be worth checking that one to see if you like any of the ideas.

 

Indeed, but my goal is to make a mod 2 days after the CK realease, not after 3 months.

 

Well, the stated plan in the other thread is to get an initial version out in a week or so after the construction set is released, if you want to check it out at all.

Edited by Levgre
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