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multyplayer server mod


drjakle

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This game was not designed with multiplayer in mind. Which is to say that the client can't communicate properly with a server and as such you can't be in the same world as your friends. It's possible to communicate with eachother's clients somewhat artificially to show an NPC where your friend would be standing, however... However, that alone takes a lot of work. Unfoturnately syncing the ENTIRE WORLD is impossible, syncing one NPC with your friend is stinking hard too. At least that's the way it was in Oblivion.
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This game was not designed with multiplayer in mind. Which is to say that the client can't communicate properly with a server and as such you can't be in the same world as your friends. It's possible to communicate with eachother's clients somewhat artificially to show an NPC where your friend would be standing, however... However, that alone takes a lot of work. Unfoturnately syncing the ENTIRE WORLD is impossible, syncing one NPC with your friend is stinking hard too. At least that's the way it was in Oblivion.

 

 

san andreas wasnt designed for multyplayer either but then a gain that game was probanly 100000000x easier to creat a multyplayer mod for.

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