ZeroCore Posted June 27, 2016 Share Posted June 27, 2016 (edited) Hi. I have an idea for a mod regarding Vertibirds, especially after seeing the mods that let you build a vertibird you can ride around in inside of a settlement without having to be a Brotherhood of Steel member. There are some things I need to know but am having trouble finding out. And before I ask, if anyone can answer ANY of these questions, I'd very much appreciate it. If you do want to give me some help but don't know everything in this, I'd really be thankful if you could answer even just one of these questions, or at least point me in the direction of how to figure out an answer to any of them. And in case of TL;DR, here are the shortened versions: 1: How do you make a script that runs all the time (sort of like the old "Begin OnGameMode" block from older Bethesda games)? 2: How do you make a script that executes when a player does something like, say, zooming in with a scope? 3: How does a Vertibird move around and know where to go when you're riding in one and click on a map icon? 4: NPCs can sit in a Vertibird's cockpit. Is there any way to make the player do the same? Now for the long versions of the questions for those who want more detail (I encourage you to read these questions anyway, as you might not have a clear understanding of EXACTLY what I want to know just by reading the short ones, but hey it's up to you: I'd appreciate help with this mod wherever it comes from). The first thing I want to know is this; does anyone know, and is willing to tell me, how to make a script that runs in the game continuously? In Fallout New Vegas and backwards it was as simple as making a quest with a script that ran in the "Begin OnGameMode" block type. As long as the conditions were met within the script, which could be made to work with a simple set of conditional statements, the script would constantly run an execute its effects. I could NEVER figure out how to do this with Papyrus, not for Skyrim and not for Fallout 4. That's the first thing that I'll need. The second thing that I'll need is to find a way to make a script that does something when you're zoomed in using a weapon's scope, or just zoomed in at all. This is why I wanted to use a continuous script to trigger it. I want a script that essentially says "whenever you're doing this, the game will then respond with this". The third and fourth things I want to know are directly about Vertibirds, namely these two things: 1: how does a Vertibird's path finding work? I've seen mods with Vertibirds which you hop in the gunner's seat and ride in them. When the Vertibird is in the air, you can open your pipboy map and select a map marker. The Vertibird will fly to it and then land. I want to know how this works, and if the "automatic landing thing" can be turned off, namely so that when the Vertibird gets to that location it will not land but instead either circle around that spot, or (preferably in this case) disengage from the target and just keep on flying forward in a straight line. 2: I know that NPC characters can get in the cockpit seat of the Vertibird. Is there ANY way to make the player do this? Those are my questions. And again, if anyone can answer ANY of these questions, I'd very much appreciate it. Also, by now I'm thinking that everyone knows what it is that I'm up to; yes, I want to make a Vertibird that the player can get in the cockpit of and actually fly around in, at least to a point. The idea is this; you get in the cockpit, the Vertibird takes off and starts circling around like Vertibirds do. Then you right click with your mouse, or whatever key that you use to zoom in, the game then places an X Marker a pre-set distance away from where you are in the direction that the player is looking. The Vertibird then flies to it and either starts circling it, or after it gets close to the X Marker, the X Marker goes away and then the Vertibird just keeps flying in a straight line until you place another one. Then you'd hit something like the E key or something of that sort to land. That's the thought. Even if I could make a mod where you do this from the gunner's seat, at least it would be something to go off of. Edited June 27, 2016 by ZeroCore Link to comment Share on other sites More sharing options...
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