Thirdstorm Posted June 27, 2016 Posted June 27, 2016 Working on a Wounded dog companion mod and It seems like part of my problem is the scripting is broken / failing to load. ";Failed to load code for fragment Fragment_Stage_1000_Item_00" Would someone mind posting the data from that quest stage for me?
Thirdstorm Posted June 27, 2016 Author Posted June 27, 2016 solved, thanks for the unpacking tip. phase 1000Function Fragment_Stage_1000_Item_00() Quest __temp = Self as Quest rescript kmyQuest = __temp as rescript (Alias_TRIGGER.GetRef() as retriggerscript).ReArmTrigger() Alias_Dog.GetRef().MoveToMyEditorLocation()EndFunctionWoundedDogFollow.SetValueInt(0)
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