Jump to content

Does anyone know what's responsible for this effect?


piperman123

Recommended Posts

I'm getting a CTD when this effect appears on screen:

 




Appears to be some sort of conjuration spell but I have no idea what. After troubleshooting I think it is something to do with; Revenge of the enemies, SIC and/or SkyMo v.13. I believe I have all the patches. Using all these seperate Revnge of the Enemies Patches. Not using the patch from SICs installer, using a bashed patch too. So far I've only been using this one encounter to test as it consistently crashes here and I can get there instantly with Live Another Life so easy to troubleshoot.

EDIT:
Further testing, I saw it reanimate one of the dead fish that on the table... I think. If that helps at all.

EDIT 2:
OK narrowed it down further to RotE and SkyMo.

Load Order:


0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Skyrim Project Optimization - Full Version.esm
6 6 Unofficial Skyrim Legendary Edition Patch.esp
7 7 Unofficial Skyrim Modders Patch.esp
8 8 SkyTEST-RealisticAnimals&Predators.esm
9 9 ApachiiHair.esm
10 a ApachiiHairFemales.esm
11 b ApachiiHairMales.esm
12 c RaceCompatibility.esm
13 d SGHairPackBase.esm
14 e WM Flora Fixes.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Brawl Bugs CE.esp
15 f MoreBrains.esp
16 10 Piratelords Loot Adjustments.esp
17 11 Immersive Citizens - AI Overhaul.esp
18 12 Weapons & Armor Fixes_Remade.esp
19 13 Complete Alchemy & Cooking Overhaul.esp
20 14 Clothing & Clutter Fixes.esp
21 15 Rebirth Monster.esp
22 16 Vampire Lord Serana Fixed.esp
23 17 dD - Realistic Ragdoll Force - Realistic.esp
24 18 RaceMenu.esp
25 19 RaceMenuMimic.esp
26 1a RaceMenuPlugin.esp
27 1b PC Head Tracking - MCM.esp
28 1c PC Head Tracking - Patch.esp
29 1d SkyUI.esp
30 1e EnchantedArsenal.esp
31 1f Bound Armory.esp
32 20 WarmongerArmory_Vanilla.esp
33 21 WarmongerArmory_DLC.esp
34 22 Auto Unequip Ammo.esp
35 23 SkyTEST-RealisticAnimals&Predators-Dawnguard.esp
36 24 Height Adjusted Races with True Giants.esp
37 25 dD - Enhanced Blood Main.esp
38 26 BF.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
39 27 Hothtrooper44_Armor_Ecksstra.esp
40 28 Presets 2-3.esp
41 29 KS Hairdo's.esp
42 2a LeftHandRings_1stPersonView.esp
43 2b dD-No Spinning Death Animation Merged.esp
44 2c SGHairPackAIO.esp
45 2d TTYM - Think to Yourself Messages.esp
SOSRaceMenu.esp
46 2e XPMSE.esp
47 2f BetterQuestObjectives.esp
BetterQuestObjectives-PerMaPatch.esp
48 30 FNIS_PCEA2.esp
49 31 FNISSexyMove.esp
50 32 FNIS.esp
51 33 aMidianBorn_ContentAddon.esp
52 34 Complete Crafting Overhaul_Remade.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
53 35 TERA Weapons.esp
54 36 Dead Body Collision.esp
55 37 Skyrim Immersive Creatures.esp
56 38 SkyrimCoinReplacerRedux.esp
57 39 OBIS.esp
58 3a OBIS DG Faction Patch.esp
59 3b OBIS ApachiiSkyHair.esp
60 3c Invisibility Eyes Fix.esp
61 3d Skyrim Immersive Creatures - DLC2.esp
62 3e Hothtrooper44_ArmorCompilation.esp
63 3f DFB - Random Encounters.esp
64 40 SkyTEST-RealisticAnimals&Predators-Dragonborn.esp
65 41 Soulfire.esp
66 42 ColdharbourDaedra.esp
67 43 OBISCCOR&IA8.esp
68 44 SCRR Coin Weight.esp
69 45 FNISspells.esp
70 46 AMB Glass Variants Lore.esp
71 47 Differently Ebony.esp
72 48 CitrusHead - Standalone.esp
AFT_iNPCFix.esp
73 49 FCO - Follower Commentary Overhaul.esp
74 4a AmazingFollowerTweaks.esp
75 4b OBISDB.esp
Complete Crafting_TrueWeaponsLvlLists.esp
76 4c OBIS Loot.esp
77 4d Immersive Weapons.esp
78 4e SkyMoMod.esp
79 4f Rebirth Monster - OBIS Patch.esp
80 50 Rebirth Monster - USLEEP Patch.esp
81 51 Rebirth Monster - HARwTG Patch.esp
82 52 Rebirth Monster - SIC Patch.esp
83 53 Rebirth Monster - SkyMoModv13 Patch.esp
84 54 Rebirth Monster - WAFR Patch.esp
85 55 dD-DG-DB-MM-SiC EBT Patch.esp
86 56 Bandit Patrols.esp
87 57 The Paarthurnax Dilemma.esp
88 58 BetterQuestObjectives-PaarDilemmaPatch.esp
89 59 WarmongerArmory_LeveledList.esp
90 5a WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
91 5b JaxonzUtilities.esp
92 5c SPTConsistentOlderPeople.esp
93 5d Rebirth Monster - Clothing & Clutter Fixes Patch.esp
94 5e Rebirth Monster - OBISDB Patch.esp
95 5f LeftHandRings.esp
96 60 imp_helm_legend.esp
97 61 aMidianborn_Skyforge_Weapons.esp
98 62 RaceCompatibilityUSKPOverride.esp
99 63 BetterQuestObjectives-AFTPatch.esp
100 64 BetterQuestObjectives-AMBSkyforgePatch.esp
101 65 AFT_NoFriendlySpellDamage.esp
102 66 Footprints.esp
CACO_AOS_Patch.esp
103 67 CACO_CoinReplacer_Patch.esp
CACO_ETaC_Patch.esp
104 68 CACO_InvisibilityEyesFix_Patch.esp
CACO_MightyMagick_Patch.esp
CACO_RND_DestBottles_Patch.esp
CACO_RND_Patch.esp
105 69 JaxonzValetSortFixes.esp
106 6a CACO_SkyrimImmersiveCreatures_Patch.esp
107 6b CACO_SkyrimImmersiveCreatures+DLC2_Patch.esp
CACO_Wyrmstooth_Patch.esp
CACO_GrayCowl_Patch.esp
108 6c CACO_UniqueBooze_Patch.esp
CACO_USKP_Patch.esp
109 6d CACO_USLEEP_Patch.esp
110 6e CCO_SIC_Patch.esp
111 6f PrvtI_HeavyArmory.esp
112 70 Fantasy Soundtrack Project.esp
113 71 Fantasy Soundtrack Project - Combat.esp
114 72 83Willows_101BUGS_V4_LowerRes_HighSpawn.esp
115 73 Babette.esp
116 74 The Eyes Of Beauty - Elves Edition.esp
117 75 TheEyesOfBeauty.esp
Dual Sheath Redux.esp
118 76 LessIntrusiveHUD.esp
119 77 iHUD.esp
120 78 Extended UI.esp
121 79 AMatterOfTime.esp
122 7a Rebirth Monster - Immersive Weapons Patch.esp
123 7b Alternate Start - Live Another Life.esp
124 7c BetterQuestObjectives-AlternateStartPatch.esp
125 7d Bashed Patch, 0.esp
ASIS-Dependency.esp
ASIS.esp
Dual Sheath Redux Patch.esp





Using Mod Organizer. If I've left out any important information let me know and I'll add it.

 

Edit 3:

Crash Dump:

 

 

 

FAULTING_IP:
TESV+4368b1
008368b1 8b511c mov edx,dword ptr [ecx+1Ch]

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008368b1 (TESV+0x004368b1)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 0000001c
Attempt to read from address 0000001c

DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 0000001c

READ_ADDRESS: 0000001c

FOLLOWUP_IP:
TESV+4368b1
008368b1 8b511c mov edx,dword ptr [ecx+1Ch]

FAULTING_THREAD: 00001068

PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ

BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ

LAST_CONTROL_TRANSFER: from 00000000 to 008368b1

STACK_TEXT:
00000000 00000000 00000000 00000000 00000000 TESV+0x4368b1


SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: TESV+4368b1

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: TESV

IMAGE_NAME: TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5

STACK_COMMAND: ~18s; .ecxr ; kb

FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_TESV.exe!Unknown

BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_TESV+4368b1

 

 

 

Think that's the relevant information.

Edited by piperman123
Link to comment
Share on other sites

A reanimate dead spell and you said it hit the fish? Unless all reanimation spells enemies cast on anyone is causing this my best guess it is because fish are not programed to move on land and is causing a major error since those caves have no water.

Link to comment
Share on other sites

Is the spell modded? I don't use reanimation spells so I cant tell if the artwork is from a vanilla spell or not. If it is from a modded spell, that might be the problem. Second, I don't think fish are considered npcs, I think they are listed under movable static or something, so the fish probably only moved from collision, or your game is haunted, but either way, you shouldn't be able to bring a fish back to life. If the spell isn't modded, see if any mods change the spell in any way, you can try using tesVedit and loading the mods in question, if they have the name of the spell that caused the CTD in the list of records when looking in tesVedit, try deleting the mod's record of the spell.

Link to comment
Share on other sites

Ok, thanks for the ideas. No, it's definitely reanimating the fish or whatever. Disabled RotE and the SkyMo patch and it worked fine. So I've taken that out of the game and started using other mods that do similar things. Must be the patch letting RotE use something from SkyMo that it shouldn't, can't remember if RotE caused the issue by itself though, I'll check again tomorrow. And the fish definitely do start moving, so maybe it's like you say and them being out of water makes the game have a fit.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...