natalo77 Posted June 27, 2016 Share Posted June 27, 2016 Greetings. New modder alert. I'm trying to view and edit the scripts for the JunkMortar terminals. In specific, to add options to change the force provided by the mortar further. However, whenever I click on one of the lines for the force selection (in the terminal), the code fragment doesn't load. I've took a look around where the CK is looking for script fragments and the one it's looking for doesn't appear to be there. Is there something I'm missing, or is there a file I somehow haven't unpacked and need to? thanks for any help :) Link to comment Share on other sites More sharing options...
natalo77 Posted June 27, 2016 Author Share Posted June 27, 2016 Any I've figured out my own problem, sort of. Does anyone know when the scripts for contraptions will be released by Bethesda for the CK? Link to comment Share on other sites More sharing options...
radiumskull Posted June 27, 2016 Share Posted June 27, 2016 Any I've figured out my own problem, sort of. Does anyone know when the scripts for contraptions will be released by Bethesda for the CK? Do you mean, they release the scripts separately from the game content? I would think they'd be in there already in order to work. Link to comment Share on other sites More sharing options...
natalo77 Posted June 27, 2016 Author Share Posted June 27, 2016 Yeah the scripts are there, however they're compiled and only the game can run them.Bethesda need to decompile them and release the actual code so they can be edited in the CK Link to comment Share on other sites More sharing options...
Pokepunch Posted June 27, 2016 Share Posted June 27, 2016 Bethesda will probably release the source scripts for DLC05 with the next CK update. In the meantime you can use Champollion to decomplie the scripts yourself. Link to comment Share on other sites More sharing options...
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