HerrBaron Posted June 27, 2016 Share Posted June 27, 2016 Hey Folks, I can't seem to get rid of the gloss on a custom texture I've created. It's reflecting light sources, and it shouldn't, since it has no specular or glow maps, just a normal and a diffuse. The original nif (DCKitPlywood02.nif) didn't use a material file; it had the Diffuse and Normals specified directly in the .NIF. I changed the textures in NifSkope 2, and resaved it with a different name. In creating the normal in GIMP, I used a 3x3 filter, since the surface is moderately rough. The problem is that in the CK, on examining the form that uses the NIF, the colors are correct, but it is reflecting a light source, and I can't find any way to turn that off. The surface is dull and flat. In-Game, it does indeed reflect lights. What am I doing wrong, please? Many thanks in advance! HerrBaron Link to comment Share on other sites More sharing options...
radiumskull Posted June 28, 2016 Share Posted June 28, 2016 The texture references in the NIF, as I learned specifically today, are actually leftovers from past games, so messing with them does nothing. What you need to look at is the BGSM or Material files. That's where the reflection is set in FO4. The NIF and the BGSM don't know one another until they're introduced in the object reference created inside the CK. Link to comment Share on other sites More sharing options...
HerrBaron Posted June 28, 2016 Author Share Posted June 28, 2016 The texture references in the NIF, as I learned specifically today, are actually leftovers from past games, so messing with them does nothing. What you need to look at is the BGSM or Material files. That's where the reflection is set in FO4. The NIF and the BGSM don't know one another until they're introduced in the object reference created inside the CK.Hey RadiumSkull! Thanks for the reply! I should note, though, that the texture references in the NIF do work; I can see the textures both in the CK and in-game, and as stated above, they look correct except or the reflection/gloss issue I'm having. I tried using a BGSM file, and nothing looked right. I'll freely admit that I may have had the wrong settings in it, but it wasn't even close. Any other thoughts on this? If i do in fact need to use a material file, can you point me at a reference for what the fields are for, specifically? I have the material editor, but there doesn't appear to be a lot of documentation as to what it's all used for. Best Always!HerrBaron Link to comment Share on other sites More sharing options...
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