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Will we be able to edit the spell effects this time?


jackalhead

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If I recall correctly, we weren't able to tweak the spell effects with the last construction set, but anyone speculating on whether we'll be able to or not this time?

 

Any chance it will be a piece of cake to swap out the werewolf with a different creature we want our players to be able to transform into?

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You should be able to copy everything for Werewolf, change the ID and name, add custom models to it, etc.

 

Or mess with scripts to get a similar effect.

 

I personally will be modding Werewolf so random people who saw me two seconds ago don't start attacking me. Just stupid.

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